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Alignment myths?
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<blockquote data-quote="Psion" data-source="post: 3298099" data-attributes="member: 172"><p>I think that's misleading. I think Lawful Anything is easier to play, because your character motivation is implicit in your alignment. You likely have a duty to someone and thus it makes it easier to get the game rolling.</p><p></p><p>Chaotic, sure, you can just roll with whatever, but your motivation is not implicit. You have to come up with one that you and the GM can work with. That's more work, I think, unless you are the sort who comes up with those sorts of motivations easily. And then, you have to effectively communicate it to the GM, which IME most players don't.</p><p></p><p>I think that people think chaotic is great because they think it makes them free of uncomfortable obligations. That sounds great until you realize that adventuring is pretty much about doing hazardous things nobody else wants to do.</p></blockquote><p></p>
[QUOTE="Psion, post: 3298099, member: 172"] I think that's misleading. I think Lawful Anything is easier to play, because your character motivation is implicit in your alignment. You likely have a duty to someone and thus it makes it easier to get the game rolling. Chaotic, sure, you can just roll with whatever, but your motivation is not implicit. You have to come up with one that you and the GM can work with. That's more work, I think, unless you are the sort who comes up with those sorts of motivations easily. And then, you have to effectively communicate it to the GM, which IME most players don't. I think that people think chaotic is great because they think it makes them free of uncomfortable obligations. That sounds great until you realize that adventuring is pretty much about doing hazardous things nobody else wants to do. [/QUOTE]
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