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<blockquote data-quote="Maidhc O Casain" data-source="post: 5900576" data-attributes="member: 29558"><p>Hmmm. Of all the possibilities I was going over in my head when you PM'd me this was not one I'd hit upon, probably because to me this is a non-issue.</p><p></p><p><span style="color: Silver"><em>EDIT: In reading over my answer it looks like it could sound more . . . strident . . . than it did in my head when I was writing it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. I am feeling a <em>little</em> defensive, but not so much as the following makes it seem. Please take it as simple a listing of my thoughts as to why it should be allowed.</em></span></p><p></p><p>It's allowed within the Core Rules, it doesn't (as far as I can tell) present an issue where characters of a particular class could gain mechanical advantage over those of other classes, and doesn't present any accounting issues. These are the reasons we've used so far for (reluctantly) departing from RAW.</p><p></p><p>We've established a precedent of sticking with RAW where it works mechanically for a living world.</p><p></p><p>For me it presents opportunity for character development (if it happens in game) and interesting back story (if it happens on creation).</p><p></p><p>There is a limitation built in - no further advancement in that class.</p><p></p><p>Finally, (to me at least) this is very much less "jarring" than the character rebuild that is allowed in LPF, where we simply ignore the fact that until the rebuild the "new" character had completely different abilities than they do now . . . Or the distinct possibility that a player will have a character die and simply replace them with the exact same character (not likely, but allowed).</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5900576, member: 29558"] Hmmm. Of all the possibilities I was going over in my head when you PM'd me this was not one I'd hit upon, probably because to me this is a non-issue. [COLOR="Silver"][I]EDIT: In reading over my answer it looks like it could sound more . . . strident . . . than it did in my head when I was writing it :D. I am feeling a [I]little[/I] defensive, but not so much as the following makes it seem. Please take it as simple a listing of my thoughts as to why it should be allowed.[/I][/COLOR] It's allowed within the Core Rules, it doesn't (as far as I can tell) present an issue where characters of a particular class could gain mechanical advantage over those of other classes, and doesn't present any accounting issues. These are the reasons we've used so far for (reluctantly) departing from RAW. We've established a precedent of sticking with RAW where it works mechanically for a living world. For me it presents opportunity for character development (if it happens in game) and interesting back story (if it happens on creation). There is a limitation built in - no further advancement in that class. Finally, (to me at least) this is very much less "jarring" than the character rebuild that is allowed in LPF, where we simply ignore the fact that until the rebuild the "new" character had completely different abilities than they do now . . . Or the distinct possibility that a player will have a character die and simply replace them with the exact same character (not likely, but allowed). [/QUOTE]
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