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<blockquote data-quote="keterys" data-source="post: 5009243" data-attributes="member: 43019"><p>I picked that we don't use it, though I do actually use it for games like LFR and I imagine most people still pick an alignment. It just doesn't matter. 4E did this one way right...</p><p></p><p>Characters should not be summed up by two arbitrary letters, slapped together in a grid, as if desires, conflicts, and history could fit on a postage stamp.</p><p></p><p>...</p><p></p><p>I wish I could find something I wrote back when we first found out the 4e alignments, to rationalize them for those who miss the old CG / LE. I remember it as being totally awesome. But, something not as awesome then:</p><p></p><p>Basically, I think everyone 'gets' Good, Unaligned, and Evil. So why not Lawful and Chaotic versions of them (if you have Law and Chaos at all, it's easy to drop them)?</p><p></p><p>Lawful Good has a notable difference from Good in that it is _constrained_ by law in the way it does good. A person restricted by laws may be better for society as a whole, but they can be called upon much more easily to do something evil or refrain from something good.</p><p></p><p>Chaotic Evil has a notable difference from Evil in that it has no restrictions on its actions, and often no justifications. While a rational being may logically weigh options and commit Evil as necessary or most appropriate, Chaotic Evil has no such redeeming characteristic.</p><p></p><p>That said, it is my personal opinion that alignment is just a seed to create arguments and serves no useful function anymore. It'd be best stripped from the system entirely.</p></blockquote><p></p>
[QUOTE="keterys, post: 5009243, member: 43019"] I picked that we don't use it, though I do actually use it for games like LFR and I imagine most people still pick an alignment. It just doesn't matter. 4E did this one way right... Characters should not be summed up by two arbitrary letters, slapped together in a grid, as if desires, conflicts, and history could fit on a postage stamp. ... I wish I could find something I wrote back when we first found out the 4e alignments, to rationalize them for those who miss the old CG / LE. I remember it as being totally awesome. But, something not as awesome then: Basically, I think everyone 'gets' Good, Unaligned, and Evil. So why not Lawful and Chaotic versions of them (if you have Law and Chaos at all, it's easy to drop them)? Lawful Good has a notable difference from Good in that it is _constrained_ by law in the way it does good. A person restricted by laws may be better for society as a whole, but they can be called upon much more easily to do something evil or refrain from something good. Chaotic Evil has a notable difference from Evil in that it has no restrictions on its actions, and often no justifications. While a rational being may logically weigh options and commit Evil as necessary or most appropriate, Chaotic Evil has no such redeeming characteristic. That said, it is my personal opinion that alignment is just a seed to create arguments and serves no useful function anymore. It'd be best stripped from the system entirely. [/QUOTE]
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