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alignment question using the proverbian paladin (again)
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<blockquote data-quote="MonkeyDragon" data-source="post: 3548694" data-attributes="member: 23929"><p>In order for an act to be a sin, the person must INTEND it to be a sin. Sinning is knowing and willful wrongdoing. If the paladin is trying to do good, and the result is bad, the act wasn't a sin. It was a Bad Idea. Your God cares about what's going on in your shiny paladin heart, not if you make a stupid decision. After all, stupid decisions are what mortals are best at.</p><p></p><p>Now, Jack MaCoy has a valid point. At some point, a Bad Idea is no longer an accident, but reckless. If the paladin does something that a reasonable person can see is a Bad Idea, he will have to take responsibility for his actions. In this scenario, though, I would suggest that correction would come from mortal authority (town guard, etc), rather than divine. God knows you didn't mean it, judge knows you should have known better.</p><p></p><p>In my game, the God would have appeared in a dream and basically said "WTF? Bad plan, dude. Bad plan. Repent, and you shall have my forgiveness, and try not to screw up like that again." My opinion for the proper thing for the character to do is go to the authorities, report exactly what he did and why, and accept whatever punishment is meted out to him. </p><p></p><p>This is of course assuming that the government system is generally just and fair. Since we're looking at blacks and whites here, not much sense in muddying the waters. </p><p></p><p>It would also be appropriate to seek out the victim's family for forgiveness and whatever reparations mr paladin is able to make. And that's the end of it. No loss of powers, no need for an atonement. Just some roleplaying, and the same consequences as any other character who tried to do good and ended up with a Bad Idea. The difference would all be in the way the paladin reacted to it.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 3548694, member: 23929"] In order for an act to be a sin, the person must INTEND it to be a sin. Sinning is knowing and willful wrongdoing. If the paladin is trying to do good, and the result is bad, the act wasn't a sin. It was a Bad Idea. Your God cares about what's going on in your shiny paladin heart, not if you make a stupid decision. After all, stupid decisions are what mortals are best at. Now, Jack MaCoy has a valid point. At some point, a Bad Idea is no longer an accident, but reckless. If the paladin does something that a reasonable person can see is a Bad Idea, he will have to take responsibility for his actions. In this scenario, though, I would suggest that correction would come from mortal authority (town guard, etc), rather than divine. God knows you didn't mean it, judge knows you should have known better. In my game, the God would have appeared in a dream and basically said "WTF? Bad plan, dude. Bad plan. Repent, and you shall have my forgiveness, and try not to screw up like that again." My opinion for the proper thing for the character to do is go to the authorities, report exactly what he did and why, and accept whatever punishment is meted out to him. This is of course assuming that the government system is generally just and fair. Since we're looking at blacks and whites here, not much sense in muddying the waters. It would also be appropriate to seek out the victim's family for forgiveness and whatever reparations mr paladin is able to make. And that's the end of it. No loss of powers, no need for an atonement. Just some roleplaying, and the same consequences as any other character who tried to do good and ended up with a Bad Idea. The difference would all be in the way the paladin reacted to it. [/QUOTE]
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