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Alignment Question
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<blockquote data-quote="AuraSeer" data-source="post: 281335" data-attributes="member: 1331"><p>IMO, alignment is just an indicator of how you've behaved in the past-- like a sliding scale. Doing good deeds moves you toward the upper end; bad deeds move you the other way. (Law/Chaos is a separate scale, but it works the same way.) Spells like <em>Detect Evil</em> take a glance at your soul, add up the total points for evil and good, and figure out which way you're leaning.</p><p></p><p>If a LG wizard suddenly decides to <a href="http://www.dorktower.com/archive.asp?nextform=viewcomic&id=344" target="_blank">chuck a <em>Bigby's Crushing Tactical Nuke</em> into the local nunnery</a>, he's perfectly free to do so. No cosmic police squad is going to suddenly pop up and say, "Halt! You're violating your alignment!" All that happens is that he accumulates some Evil Points(tm). Unless he has an awful lot of Goodie Points(tm) to balance that out, his soul is now probably more dark than light, which means he may start showing up on <em>Detect Evil</em>.</p><p></p><p>Neutrality just means a balance between the extremes. So you should expect your CN rogue to do evil just as often as he does good. If he never did evil acts, he'd be CG, see? </p><p></p><p>If the rogue does more evil than good, you should warn him that he's in danger of an alignment change. Since you don't allow evil characters, anyone who becomes evil should automatically become an NPC. Once you feel that he's crossed the line, tell him that his alignment has changed, and then give him maybe one or two sessions to turn himself around. Unless he makes an obvious effort to stop doing so much evil, you yank the character sheet out from under his pencil, and tell him to roll up a new character. With a different alignment this time.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 281335, member: 1331"] IMO, alignment is just an indicator of how you've behaved in the past-- like a sliding scale. Doing good deeds moves you toward the upper end; bad deeds move you the other way. (Law/Chaos is a separate scale, but it works the same way.) Spells like [i]Detect Evil[/i] take a glance at your soul, add up the total points for evil and good, and figure out which way you're leaning. If a LG wizard suddenly decides to [url=http://www.dorktower.com/archive.asp?nextform=viewcomic&id=344]chuck a [i]Bigby's Crushing Tactical Nuke[/i] into the local nunnery[/url], he's perfectly free to do so. No cosmic police squad is going to suddenly pop up and say, "Halt! You're violating your alignment!" All that happens is that he accumulates some Evil Points(tm). Unless he has an awful lot of Goodie Points(tm) to balance that out, his soul is now probably more dark than light, which means he may start showing up on [i]Detect Evil[/i]. Neutrality just means a balance between the extremes. So you should expect your CN rogue to do evil just as often as he does good. If he never did evil acts, he'd be CG, see? If the rogue does more evil than good, you should warn him that he's in danger of an alignment change. Since you don't allow evil characters, anyone who becomes evil should automatically become an NPC. Once you feel that he's crossed the line, tell him that his alignment has changed, and then give him maybe one or two sessions to turn himself around. Unless he makes an obvious effort to stop doing so much evil, you yank the character sheet out from under his pencil, and tell him to roll up a new character. With a different alignment this time. [/QUOTE]
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