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<blockquote data-quote="Samothdm" data-source="post: 281633" data-attributes="member: 5473"><p>kreynolds, I do understand what you're saying. And, yes, I was (am) messing up the interpretation of "law" vs. "good" and "evil."</p><p></p><p>But, as was just pointed out above from the SRD:</p><p></p><p> </p><p></p><p>So, to my mind:</p><p>1) They had incapacitated the brigands (these are a mixture of human and half-goblin brigands) with the sleep spell. </p><p>2) They had other options rather than immediately resorting to "Let's slit their throats!". </p><p>2a) Tie them up and come back for them later (post an NPC guard to watch them)</p><p>2b) Take them with them until they got back to civilization</p><p>2c) The cleric player could have chatted with them, tried to show them the error of their ways, and tried to convert them to his faith (religion plays a big part in my campaign - yes, this is more of a role-playing thing than an alignment thing, but a "good" cleric might see this as an alternative to slitting their throats, right?)</p><p></p><p>I understand your point that what is seen as "good" to someone might be seen as "evil" to someone else, and you think that it's the player's interpretation of how his character would view those acts that should count. </p><p></p><p>But, ultimately, I would use the "average person" test. Would the average person in my world believe that slitting the throats of sleeping people is evil? <strong>In my world</strong> (ie, maybe not in your campaign world) the average person would see that as evil. </p><p></p><p>Maybe that is a "utopian" society, but that's how I see my campaign world.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 281633, member: 5473"] kreynolds, I do understand what you're saying. And, yes, I was (am) messing up the interpretation of "law" vs. "good" and "evil." But, as was just pointed out above from the SRD: So, to my mind: 1) They had incapacitated the brigands (these are a mixture of human and half-goblin brigands) with the sleep spell. 2) They had other options rather than immediately resorting to "Let's slit their throats!". 2a) Tie them up and come back for them later (post an NPC guard to watch them) 2b) Take them with them until they got back to civilization 2c) The cleric player could have chatted with them, tried to show them the error of their ways, and tried to convert them to his faith (religion plays a big part in my campaign - yes, this is more of a role-playing thing than an alignment thing, but a "good" cleric might see this as an alternative to slitting their throats, right?) I understand your point that what is seen as "good" to someone might be seen as "evil" to someone else, and you think that it's the player's interpretation of how his character would view those acts that should count. But, ultimately, I would use the "average person" test. Would the average person in my world believe that slitting the throats of sleeping people is evil? [B]In my world[/B] (ie, maybe not in your campaign world) the average person would see that as evil. Maybe that is a "utopian" society, but that's how I see my campaign world. [/QUOTE]
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