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<blockquote data-quote="kreynolds" data-source="post: 281655" data-attributes="member: 2829"><p>No. You don't see it. But it's not your fault. Very few people can look at good and evil or right and wrong with absolute neutrality, so I can't blame you for not being able to.</p><p></p><p>Generally, in a campaign, what is good and evil is decided upon by the DM, mostly because he sets the mood of the world. But, that's why I'm so picky about DMs I game with. I don't want to play in Barbi-happy-go-lucky-world where good and evil are predetermined and it doesn't make a damn bit of difference what you, the player, think about it. Personally, I prefer a flexible environment, but that's just me.</p><p></p><p></p><p></p><p>I can't stress enough how that doesn't matter. A law does not make something evil. A majority of shared viewpoints doesn't make something evil either, which brings us back to that perspective thing.</p><p></p><p></p><p></p><p>And that's fine, but you should make that clear before anyone even sets their dice down on your table for the first time.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 281655, member: 2829"] No. You don't see it. But it's not your fault. Very few people can look at good and evil or right and wrong with absolute neutrality, so I can't blame you for not being able to. Generally, in a campaign, what is good and evil is decided upon by the DM, mostly because he sets the mood of the world. But, that's why I'm so picky about DMs I game with. I don't want to play in Barbi-happy-go-lucky-world where good and evil are predetermined and it doesn't make a damn bit of difference what you, the player, think about it. Personally, I prefer a flexible environment, but that's just me. I can't stress enough how that doesn't matter. A law does not make something evil. A majority of shared viewpoints doesn't make something evil either, which brings us back to that perspective thing. And that's fine, but you should make that clear before anyone even sets their dice down on your table for the first time. [/QUOTE]
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