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Alignment Question
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<blockquote data-quote="KarinsDad" data-source="post: 282397" data-attributes="member: 2011"><p>No doubt about it.</p><p></p><p>Other alignments can perform actions which either are heroic, or seem heroic (depending on motivation).</p><p></p><p>The difference you are missing is that the Barbarian you mention might be at full hit points, be outnumbered by powerful opponents, yell to his friend “Dimension Door out of here buddy.”, and with his fast movement, he leaves.</p><p></p><p>On the Wizard’s turn, he says “But I didn’t study Dimension Door today.” and the powerful creatures overwhelm him.</p><p></p><p>Yes, other alignments can act heroically on occasion. But, they also act non-heroically just as often or more often.</p><p></p><p></p><p></p><p>Motivation has everything to do with it.</p><p></p><p>I do not poo poo individual acts of heroism by non-good characters. I poo poo the overwhelming urge of players to play neutral characters so that they do not have to think about what their character should do.</p><p></p><p>How many players have you known that play various types of neutral characters, especially Chaotic Neutral, just so that if they feel like killing today, that is what they do. If they feel like saving a town, that is what they do. If they feel like a party fight, that is what they do.</p><p></p><p>Neutral alignments are a poor excuse for non-consistent behavior and inadequate roleplaying. And that is a re-occurring theme for a lot of players who want to play neutral characters all of the time. Hence, I prefer good alignments because it is extremely difficult to justify outright evil actions.</p><p></p><p>Virtually every player I have seen who wants to do weird, random Chaotic Neutral crap in a good aligned campaign end up doing smaller, less impact type of weird stuff like shaving their heads and eyebrows, getting tattoos, or collecting small body parts from the monsters they kill. It’s still annoying, but not nearly so much as totally random, inconsistent actions to the point that you wonder if the character is a madman.</p><p></p><p>And, it is not just Chaotic Neutral. We had a campaign where the Chaotic Neutral character always (and I mean always, even when it was not needed) insisted on a party marching order and a Lawful Neutral character wanted to break down the door of a cottage that they just happened to stumble across because the owner didn’t answer. Some people (in fact, a lot of people in my 24 years of experience) have a very difficult time playing neutral alignments. But, they seem to have a lot less problem playing good alignments.</p><p></p><p>Good tends to be relatively well defined. Neutral tends to be wide open, hence, some players think that there are no restrictions for neutral alignments and then can do whatever they wish. That is not the case, but it is difficult to get them to understand the difference. Hence, one of the reasons for my preference for good aligned characters. People can play them much easier. YMMV, but I doubt by much.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 282397, member: 2011"] No doubt about it. Other alignments can perform actions which either are heroic, or seem heroic (depending on motivation). The difference you are missing is that the Barbarian you mention might be at full hit points, be outnumbered by powerful opponents, yell to his friend “Dimension Door out of here buddy.”, and with his fast movement, he leaves. On the Wizard’s turn, he says “But I didn’t study Dimension Door today.” and the powerful creatures overwhelm him. Yes, other alignments can act heroically on occasion. But, they also act non-heroically just as often or more often. Motivation has everything to do with it. I do not poo poo individual acts of heroism by non-good characters. I poo poo the overwhelming urge of players to play neutral characters so that they do not have to think about what their character should do. How many players have you known that play various types of neutral characters, especially Chaotic Neutral, just so that if they feel like killing today, that is what they do. If they feel like saving a town, that is what they do. If they feel like a party fight, that is what they do. Neutral alignments are a poor excuse for non-consistent behavior and inadequate roleplaying. And that is a re-occurring theme for a lot of players who want to play neutral characters all of the time. Hence, I prefer good alignments because it is extremely difficult to justify outright evil actions. Virtually every player I have seen who wants to do weird, random Chaotic Neutral crap in a good aligned campaign end up doing smaller, less impact type of weird stuff like shaving their heads and eyebrows, getting tattoos, or collecting small body parts from the monsters they kill. It’s still annoying, but not nearly so much as totally random, inconsistent actions to the point that you wonder if the character is a madman. And, it is not just Chaotic Neutral. We had a campaign where the Chaotic Neutral character always (and I mean always, even when it was not needed) insisted on a party marching order and a Lawful Neutral character wanted to break down the door of a cottage that they just happened to stumble across because the owner didn’t answer. Some people (in fact, a lot of people in my 24 years of experience) have a very difficult time playing neutral alignments. But, they seem to have a lot less problem playing good alignments. Good tends to be relatively well defined. Neutral tends to be wide open, hence, some players think that there are no restrictions for neutral alignments and then can do whatever they wish. That is not the case, but it is difficult to get them to understand the difference. Hence, one of the reasons for my preference for good aligned characters. People can play them much easier. YMMV, but I doubt by much. [/QUOTE]
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