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<blockquote data-quote="Speaks With Stone" data-source="post: 282681" data-attributes="member: 375"><p>If killing a sleeping foe is evil, then I ask the following questions:</p><p></p><p>Is killing a low level creature evil if he has virtually no chance of defending himself?</p><p></p><p>If you find a lair of orcs and orcs are generally evil, is it okay to attack them without fair warning or provocation?</p><p></p><p>If you are told by a town that there is an "evil" wizard nearby can you sneak in and attack the wizard while he is unprepared or if he is sleeping?</p><p></p><p>What about surrounding an opponent and attacking him from all sides? Is it evil to prevent him from running away, flanking him, and then asking/giving no quarter?</p><p></p><p>I think that you need to think through lots of situations in order to decide what is evil and what is not. Based on the morals of our society (and a general tendency to think that there is no real evil) there are precious few "heroic" acts that remain for a smart, tactics based group. </p><p></p><p>If you must incapacitate the low level goblin and then bring him to justice, then it is a very restricted view of good.</p><p></p><p>If you cannot attack evil creatures on sight, then you have increased the difficulty on the characters. The D&D system clearly defines creatures as evil to allow characters the ability to attack without becoming evil.</p><p></p><p>I think that you can make an argument that killing in anything but self defense is a valid way of playing "good," but I don't think it is the only way of playing "good." </p><p></p><p>We've all rooted for Clint Eastwood, Arnold S. and Harrison Ford in roles where they killed people from surprise and unfair advantage. Was it evil for Indiana Jones to shoot the man with the sword? At that distance, he might as well have been asleep. He could have held him at gun point and waited for the authorities. That would have been the lawful thing to do, but there were other factors involved. I ask you was that evil? If not, then you should think more carefully about what is good/neutral/evil. If it is, then you need to be very clear that you are playing in a sort of Arthurian legend world, where all of the "good" folks are bound by traditions/codes of honor (all lawful).</p><p></p><p>By the way, in Champions, I also prefer the characters to be good, but let's face it. Very few vigilantes are lawful good. And Batman as presented by Frank Miller was something of an SOB, but a very effective and cool SOB. Then there is Wolverine, Gambit, Punisher, Nick fury, etc. Heroic does not always mean nice.</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 282681, member: 375"] If killing a sleeping foe is evil, then I ask the following questions: Is killing a low level creature evil if he has virtually no chance of defending himself? If you find a lair of orcs and orcs are generally evil, is it okay to attack them without fair warning or provocation? If you are told by a town that there is an "evil" wizard nearby can you sneak in and attack the wizard while he is unprepared or if he is sleeping? What about surrounding an opponent and attacking him from all sides? Is it evil to prevent him from running away, flanking him, and then asking/giving no quarter? I think that you need to think through lots of situations in order to decide what is evil and what is not. Based on the morals of our society (and a general tendency to think that there is no real evil) there are precious few "heroic" acts that remain for a smart, tactics based group. If you must incapacitate the low level goblin and then bring him to justice, then it is a very restricted view of good. If you cannot attack evil creatures on sight, then you have increased the difficulty on the characters. The D&D system clearly defines creatures as evil to allow characters the ability to attack without becoming evil. I think that you can make an argument that killing in anything but self defense is a valid way of playing "good," but I don't think it is the only way of playing "good." We've all rooted for Clint Eastwood, Arnold S. and Harrison Ford in roles where they killed people from surprise and unfair advantage. Was it evil for Indiana Jones to shoot the man with the sword? At that distance, he might as well have been asleep. He could have held him at gun point and waited for the authorities. That would have been the lawful thing to do, but there were other factors involved. I ask you was that evil? If not, then you should think more carefully about what is good/neutral/evil. If it is, then you need to be very clear that you are playing in a sort of Arthurian legend world, where all of the "good" folks are bound by traditions/codes of honor (all lawful). By the way, in Champions, I also prefer the characters to be good, but let's face it. Very few vigilantes are lawful good. And Batman as presented by Frank Miller was something of an SOB, but a very effective and cool SOB. Then there is Wolverine, Gambit, Punisher, Nick fury, etc. Heroic does not always mean nice. [/QUOTE]
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