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Alignment Question
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<blockquote data-quote="KarinsDad" data-source="post: 282758" data-attributes="member: 2011"><p>There is a difference between attacking a totally helpless creature and a creature that is at a significant disadvantage. In the first case, there is for all intents and purposes, a zero chance of the creature surviving (unless the character doing the CDG is a real putz in combat). In the latter case, the chance may be slim, even very small, but the chance remains. The creature may be able to retreat or get lucky or something. A fine point, but there it is.</p><p></p><p>Similar to the difference between first degree murder and manslaughter. In either case, the person is dead. It is merely the penalty for killing the person that is different. However, it is not always laid out in concrete in the game what the differences may be.</p><p></p><p></p><p></p><p>This is true. Without the "hack and slash" evil vs. good mentality built into the DND system, alignment would be even more difficult to play appropriately. In fact, that is why neutral is such a difficult set of alignments to play. The distinction for it is more blurry.</p><p></p><p></p><p></p><p>So, you are equating vigilantism with heroism? Just not in my book.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 282758, member: 2011"] There is a difference between attacking a totally helpless creature and a creature that is at a significant disadvantage. In the first case, there is for all intents and purposes, a zero chance of the creature surviving (unless the character doing the CDG is a real putz in combat). In the latter case, the chance may be slim, even very small, but the chance remains. The creature may be able to retreat or get lucky or something. A fine point, but there it is. Similar to the difference between first degree murder and manslaughter. In either case, the person is dead. It is merely the penalty for killing the person that is different. However, it is not always laid out in concrete in the game what the differences may be. This is true. Without the "hack and slash" evil vs. good mentality built into the DND system, alignment would be even more difficult to play appropriately. In fact, that is why neutral is such a difficult set of alignments to play. The distinction for it is more blurry. So, you are equating vigilantism with heroism? Just not in my book. [/QUOTE]
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