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<blockquote data-quote="AuraSeer" data-source="post: 282786" data-attributes="member: 1331"><p>Maybe I should've explained more clearly, because it looks like I didn't get my point across.</p><p></p><p>In the real world, good and evil may depend on perspective. But in the game, Good and Evil exist as tangible forces that have an undeniable effect on the world. If the DM judges a certain act to be evil, then as far as the game world is concerned, it really is evil. Celestials, the physical representation of goodness, will disapprove of that act. Characters in the world can reliably contact their dieties, ask about the morality of the response, and get an unequivocal response.</p><p></p><p>Imagine two people with completely opposing viewpoints and behavior patterns. Each thinks he is completely morally correct in all things. IRL when this happens, all we get is arguments and wars, and there's no objective standard to judge by. In D&D on the other hand, a clerical <em>True Seeing</em> can read their auras and tell objectively who's good and who's evil. And after a D&D character dies, someone could travel the planes and find out where their soul ended up.</p><p></p><p>Out of game, the <u>player</u> can argue with the DM as to whether the act is evil. The DM may listen or not. But in game, the <u>character</u> can only make rationalizations to himself. His thoughts have no bearing on the order of the universe. Evil acts (as judged by the DM, via the gods or whatever) will give him an evil alignment, even if he thinks he's being good (or neutral).</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 282786, member: 1331"] Maybe I should've explained more clearly, because it looks like I didn't get my point across. In the real world, good and evil may depend on perspective. But in the game, Good and Evil exist as tangible forces that have an undeniable effect on the world. If the DM judges a certain act to be evil, then as far as the game world is concerned, it really is evil. Celestials, the physical representation of goodness, will disapprove of that act. Characters in the world can reliably contact their dieties, ask about the morality of the response, and get an unequivocal response. Imagine two people with completely opposing viewpoints and behavior patterns. Each thinks he is completely morally correct in all things. IRL when this happens, all we get is arguments and wars, and there's no objective standard to judge by. In D&D on the other hand, a clerical [i]True Seeing[/i] can read their auras and tell objectively who's good and who's evil. And after a D&D character dies, someone could travel the planes and find out where their soul ended up. Out of game, the [u]player[/u] can argue with the DM as to whether the act is evil. The DM may listen or not. But in game, the [u]character[/u] can only make rationalizations to himself. His thoughts have no bearing on the order of the universe. Evil acts (as judged by the DM, via the gods or whatever) will give him an evil alignment, even if he thinks he's being good (or neutral). [/QUOTE]
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