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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment Question
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<blockquote data-quote="Morose" data-source="post: 283443" data-attributes="member: 3036"><p>And neither are the players. So, since no one is immune you have a DM to make the final decisions. You may prefer a form of democracy in your gaming group kreynolds, and that's fine. I personally don't have time to spend an entire 4 hour gaming session debating issues such as alignment in my campaign settings though, so I'd rather the DM just made a call and we live with it. After all, it is a GAME. It has rules that (IMHO) should be enforced. That's one the the important roles of the DM.</p><p></p><p>As for the original question, if the good folks in the party have a problem with it then most likely the act is evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How evil? Hard to say. Instantly alignment shifting? That's your call, though I personally always give a player some kind of warning. In this case, since the player is CN and is expected to ride the line of both good/evil I would be especially lenient. It would take a long string of evil acts with no good to offset them before I did such a thing.</p><p></p><p>Ultimately I agree with the poster who said that the player defines their behaviors... then you assign an alignment that fits rather than trying to have them conform to some set standard for an alignment. Where you run into trouble is if your players don't have a strong sense of what their character would do and rely on the alignment system as a crutch to tell them how to act. Again, this is just my opinion though.</p></blockquote><p></p>
[QUOTE="Morose, post: 283443, member: 3036"] And neither are the players. So, since no one is immune you have a DM to make the final decisions. You may prefer a form of democracy in your gaming group kreynolds, and that's fine. I personally don't have time to spend an entire 4 hour gaming session debating issues such as alignment in my campaign settings though, so I'd rather the DM just made a call and we live with it. After all, it is a GAME. It has rules that (IMHO) should be enforced. That's one the the important roles of the DM. As for the original question, if the good folks in the party have a problem with it then most likely the act is evil. :) How evil? Hard to say. Instantly alignment shifting? That's your call, though I personally always give a player some kind of warning. In this case, since the player is CN and is expected to ride the line of both good/evil I would be especially lenient. It would take a long string of evil acts with no good to offset them before I did such a thing. Ultimately I agree with the poster who said that the player defines their behaviors... then you assign an alignment that fits rather than trying to have them conform to some set standard for an alignment. Where you run into trouble is if your players don't have a strong sense of what their character would do and rely on the alignment system as a crutch to tell them how to act. Again, this is just my opinion though. [/QUOTE]
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