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Alignment Question
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<blockquote data-quote="arche" data-source="post: 1684264" data-attributes="member: 3159"><p>I haven't purchased Eberron, but I have a question about the setting that may help me in my own games. I've heard that the setting deals with many 'intangibles' differently than the standard D&D rules do. The 'intangible' in question for me is alignment. I've wanted to use a less objective alignment system, or at least alter the alignment system somewhat to allow for the use of more morally grey areas. There are, however, so many alignment based spells/class features/magic/etc... that I'm not sure I can make too many changes without interferring with these mechanical aspects of the game. The worst thing would be for a player to set up a character that has alignment based features and find they don't work at all. This would be unfair to the player. </p><p></p><p>My understanding is that Eberron has a less objective alignment system, but I'm wondering how it deals with those spells/magic/etc... Does it just do away with those mechanics (i.e. no more Detect Good Spells) or does it have the DM use more creative methods to resolve them or is it not a problem.</p><p></p><p>So, my questions are these: </p><p></p><p>How does Eberron deal with Alignment (does it alter alignment system, keep the same system, etc...)?</p><p></p><p>What have other DM's done, if anything, with the alignment system that makes it less objective (i.e. evil acts aren't always evil), but still maintain fairness with the mechanics (i.e. still allow detect good to work or alignment restrictions to work especially if a character's going to be using them)?</p></blockquote><p></p>
[QUOTE="arche, post: 1684264, member: 3159"] I haven't purchased Eberron, but I have a question about the setting that may help me in my own games. I've heard that the setting deals with many 'intangibles' differently than the standard D&D rules do. The 'intangible' in question for me is alignment. I've wanted to use a less objective alignment system, or at least alter the alignment system somewhat to allow for the use of more morally grey areas. There are, however, so many alignment based spells/class features/magic/etc... that I'm not sure I can make too many changes without interferring with these mechanical aspects of the game. The worst thing would be for a player to set up a character that has alignment based features and find they don't work at all. This would be unfair to the player. My understanding is that Eberron has a less objective alignment system, but I'm wondering how it deals with those spells/magic/etc... Does it just do away with those mechanics (i.e. no more Detect Good Spells) or does it have the DM use more creative methods to resolve them or is it not a problem. So, my questions are these: How does Eberron deal with Alignment (does it alter alignment system, keep the same system, etc...)? What have other DM's done, if anything, with the alignment system that makes it less objective (i.e. evil acts aren't always evil), but still maintain fairness with the mechanics (i.e. still allow detect good to work or alignment restrictions to work especially if a character's going to be using them)? [/QUOTE]
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