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Alignment Restrictions in 3.5
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<blockquote data-quote="Petrosian" data-source="post: 696982" data-attributes="member: 1149"><p>What would i like to see?</p><p></p><p>All non-religion based (mus remain within one ste of your diety) alignment restrictions removed.</p><p></p><p>this leaves the only characters who have to consider alignment as part of day to day affairs LIMITED TO the ones who have an outside source WITHIN THE GAME WORLD to adjudicate these issues.</p><p></p><p>A cleric (or IMO paladin or even ranger and druid) who starts to stray has a church (grove), its members, it teachings and dogma to all provide nudges. If he strays further his GOD or its minions can also provide some rather subtle (or even not subtle) guidance. This can ALL be handled IN PLAY.</p><p></p><p>The other characters have no IN GAME guidance but now would have no real problems with alignment either.</p><p></p><p>Most of the problems with alignment i have seen in practice come from differences of opinions on the nature of an act by alignment definitions. This way, the issue is not one of player-dm out of game thinking at all. IN GAME, the Gm defines the churches and the gods and the player handles this IN CHARACTER. The speedbumps are less pervasive. For non-religious classes, the issue is moot.</p><p></p><p>As an adjunct to this, all divine casters get the pick a god and within one alignment (or less for a paladin) of diety rules clerics get.</p><p></p><p>I haven't has a single alignment problen in over two years using these rules.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 696982, member: 1149"] What would i like to see? All non-religion based (mus remain within one ste of your diety) alignment restrictions removed. this leaves the only characters who have to consider alignment as part of day to day affairs LIMITED TO the ones who have an outside source WITHIN THE GAME WORLD to adjudicate these issues. A cleric (or IMO paladin or even ranger and druid) who starts to stray has a church (grove), its members, it teachings and dogma to all provide nudges. If he strays further his GOD or its minions can also provide some rather subtle (or even not subtle) guidance. This can ALL be handled IN PLAY. The other characters have no IN GAME guidance but now would have no real problems with alignment either. Most of the problems with alignment i have seen in practice come from differences of opinions on the nature of an act by alignment definitions. This way, the issue is not one of player-dm out of game thinking at all. IN GAME, the Gm defines the churches and the gods and the player handles this IN CHARACTER. The speedbumps are less pervasive. For non-religious classes, the issue is moot. As an adjunct to this, all divine casters get the pick a god and within one alignment (or less for a paladin) of diety rules clerics get. I haven't has a single alignment problen in over two years using these rules. [/QUOTE]
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