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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Alignment Restrictions in 3.5
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<blockquote data-quote="SylverFlame" data-source="post: 697374" data-attributes="member: 8423"><p>I'm not gonna wade in on the monk, I think the class needs some major overhauls besides the alignment stuff, so they come first. However I do have plenty of thoughts on the Paladin.</p><p></p><p>First of all, why is the Blackguard (effectively the evil paladin) a PrC and the good-guy not? Doesn't make sense for me, therefore, either Paladin becomes a prestige class or the alignment gets shifted for the balance of the alignments. It doesn't take much to balance a paladin to evil, especially under 3e rules.</p><p></p><p>Next, the Paladin as a class has always been based on the old Knightly orders that were seen during the Crusades, ie. The Templars and Hospitalers (though there were others). These people were essentially Warrior Priests who lived their lives by the tenents of their religion (in this case Christianity). Also, they did some REALLY nasty stuff, just look at one of the sieges and assualts on Jerusalem (can't remember which crusade it was in). They murdered (yes, murdered) anything that moved in the city walls, all in the name of God. Therefore, even the followers of a God that essentially preaches "Love everyone" can be capable of really not nice stuff.</p><p></p><p>Now then, the next question becomes, why can't evil deities have a warrior willing to kill and maim for them, they are evil already aren't they? And why are they not willing to shower the same attention and power on these followers as the good deities? Fight fire with fire and all that. If a nasty bad-ass is ripping into your followers with a big honking sword, why not do the same to someone else?</p><p></p><p>In all of the games I've DM'd I have allowed evil paladins because it makes sense. Sure they've been slightly altered (ie. Hurting Hands, rather than Healing Hands) it makes the game better. Besides, if a paladin is the paragon of good, it just makes their enemy so much nastier if they are the ultimate evil. It's cliche but my players in good campaigns like fighting something as twisted as an evil Paladin. It makes them even more heroic and good.</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 697374, member: 8423"] I'm not gonna wade in on the monk, I think the class needs some major overhauls besides the alignment stuff, so they come first. However I do have plenty of thoughts on the Paladin. First of all, why is the Blackguard (effectively the evil paladin) a PrC and the good-guy not? Doesn't make sense for me, therefore, either Paladin becomes a prestige class or the alignment gets shifted for the balance of the alignments. It doesn't take much to balance a paladin to evil, especially under 3e rules. Next, the Paladin as a class has always been based on the old Knightly orders that were seen during the Crusades, ie. The Templars and Hospitalers (though there were others). These people were essentially Warrior Priests who lived their lives by the tenents of their religion (in this case Christianity). Also, they did some REALLY nasty stuff, just look at one of the sieges and assualts on Jerusalem (can't remember which crusade it was in). They murdered (yes, murdered) anything that moved in the city walls, all in the name of God. Therefore, even the followers of a God that essentially preaches "Love everyone" can be capable of really not nice stuff. Now then, the next question becomes, why can't evil deities have a warrior willing to kill and maim for them, they are evil already aren't they? And why are they not willing to shower the same attention and power on these followers as the good deities? Fight fire with fire and all that. If a nasty bad-ass is ripping into your followers with a big honking sword, why not do the same to someone else? In all of the games I've DM'd I have allowed evil paladins because it makes sense. Sure they've been slightly altered (ie. Hurting Hands, rather than Healing Hands) it makes the game better. Besides, if a paladin is the paragon of good, it just makes their enemy so much nastier if they are the ultimate evil. It's cliche but my players in good campaigns like fighting something as twisted as an evil Paladin. It makes them even more heroic and good. [/QUOTE]
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