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Alignment Restrictions in 3.5
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<blockquote data-quote="LuYangShih" data-source="post: 698801" data-attributes="member: 10414"><p></p><p></p><p>Might makes right? You should commit evil acts if you have a "good reason"? That doesn't make sense. If we are talking about the D&D alignment system, it clearly states motivations do not matter, the acts themselves are the definition of whether something is good or evil. A position I wholeheartedly agree with. Countless evil men in history, fantasy and myth have claimed the evils they commited were justified because they had "good intentions" or a "just cause". Saying or believing such didn't make the acts they commited any less evil. </p><p></p><p> </p><p></p><p></p><p>I'm not going to get into an argument about real world morality, here, as it would take too long and lead nowhere. The fact of the matter is, actions in the D&D world are evil or good not by the motivations behind them, but by the actions themselves. Torturing someone, regardless of the reasons, is always wrong. Murdering an innocent, regardless of the reasons, is always wrong. If you don't like it, you're free to go post a thread in House Rules decrying the alignment system, but the fact is that is how it's supposed to work in the D&D world, and for good reason.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 698801, member: 10414"] [B][/b] Might makes right? You should commit evil acts if you have a "good reason"? That doesn't make sense. If we are talking about the D&D alignment system, it clearly states motivations do not matter, the acts themselves are the definition of whether something is good or evil. A position I wholeheartedly agree with. Countless evil men in history, fantasy and myth have claimed the evils they commited were justified because they had "good intentions" or a "just cause". Saying or believing such didn't make the acts they commited any less evil. I'm not going to get into an argument about real world morality, here, as it would take too long and lead nowhere. The fact of the matter is, actions in the D&D world are evil or good not by the motivations behind them, but by the actions themselves. Torturing someone, regardless of the reasons, is always wrong. Murdering an innocent, regardless of the reasons, is always wrong. If you don't like it, you're free to go post a thread in House Rules decrying the alignment system, but the fact is that is how it's supposed to work in the D&D world, and for good reason. [/QUOTE]
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