Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Alignment restrictions? not in my campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormborn" data-source="post: 3117784" data-attributes="member: 14041"><p>Allignment is less important than group identity and cohesion. You can do away with alignments, but it does make things more complicated due to many spells and mechanics in the game. But even a party of all good PCs can have different goals and agendas that cause party conflict. </p><p></p><p>As others have said the first thing you have to say to a group is "Have a reason to be together." Sure a player can have a CE necromancer if he wants, but if the rest of the group is LG or CG then they are just going to kill/imprison that character the first time they catch him doing something and then that player needs a new character. Better for all involved to talk about how the characters they want to play can fit into the group.</p><p></p><p>In other words, create a group and then create characters. If a group already exists then the player is restricted in his choices based on what fits that group. No CE characters in an otherwise Good group. </p><p></p><p>In this case I would talk to the player who wanted a CE Necromancer and ask if there was a way to modify that and compromise with the group. Maybe a CN Necromancer, who studies the undead to fight them with their own means. A Paladin might not like his methods, but might agree with his goals so that any party conflict is only philosophical and they can "agree to disagree" rather than fight. </p><p></p><p>If you do away with alignment then the basic idea still applies - create a group first and later create characters to fit that group. Loaner, antisocial, or antithetical PCs get old quick.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3117784, member: 14041"] Allignment is less important than group identity and cohesion. You can do away with alignments, but it does make things more complicated due to many spells and mechanics in the game. But even a party of all good PCs can have different goals and agendas that cause party conflict. As others have said the first thing you have to say to a group is "Have a reason to be together." Sure a player can have a CE necromancer if he wants, but if the rest of the group is LG or CG then they are just going to kill/imprison that character the first time they catch him doing something and then that player needs a new character. Better for all involved to talk about how the characters they want to play can fit into the group. In other words, create a group and then create characters. If a group already exists then the player is restricted in his choices based on what fits that group. No CE characters in an otherwise Good group. In this case I would talk to the player who wanted a CE Necromancer and ask if there was a way to modify that and compromise with the group. Maybe a CN Necromancer, who studies the undead to fight them with their own means. A Paladin might not like his methods, but might agree with his goals so that any party conflict is only philosophical and they can "agree to disagree" rather than fight. If you do away with alignment then the basic idea still applies - create a group first and later create characters to fit that group. Loaner, antisocial, or antithetical PCs get old quick. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment restrictions? not in my campaign
Top