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Alignment restrictions?
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<blockquote data-quote="Rune" data-source="post: 5901957" data-attributes="member: 67"><p>I love me some 4e. Have had many a good session over the years. However, one thing almost drove me away from 4e before I even got into it:</p><p></p><p>The PHB Paladin not only has no alignment restriction (I can live with this.), it also <em>specifically</em> told <em>me, the DM</em> that (unlike the cleric), the Paladin's powers were not dependent on a deity's will--once given, the paladin could do <em>whatever the hell he wanted</em> with no fear of any repercussions, save social ones!</p><p></p><p>And wouldn't you know it, my problem player wanted to play just that paladin. Thanks a lot, WotC! You gave him a rulebook to shove in my face and say, "See!" instead of giving me (and him) guidelines on how to play a paladin responsibly.</p><p></p><p>As a player (and, somewhat, in real life), I love playing the classic, honor-and-code-bound, walk-the-high-road-at-all-costs paladin. I really would have liked <em>some</em> indication in the PHB that I still had the right to view paladins as such in my campaign. (The essentials cavalier did correct this mistake, by the way.)</p><p></p><p>That said, I have long viewed alignment as a nebulous thing (even when tied to game mechanics. For instance, in 3.5e, I turned <em>detect evil</em> into an always-on effect and simply let the paladin (different player, actually playing a lawful good paladin) know when "that guy doesn't seem right."</p><p></p><p>Therefore, I'd have to say that alignment restrictions are not a must for me, but <em>behavior</em> restrictions for some classes definitely <em>are</em>.</p></blockquote><p></p>
[QUOTE="Rune, post: 5901957, member: 67"] I love me some 4e. Have had many a good session over the years. However, one thing almost drove me away from 4e before I even got into it: The PHB Paladin not only has no alignment restriction (I can live with this.), it also [i]specifically[/i] told [i]me, the DM[/i] that (unlike the cleric), the Paladin's powers were not dependent on a deity's will--once given, the paladin could do [i]whatever the hell he wanted[/i] with no fear of any repercussions, save social ones! And wouldn't you know it, my problem player wanted to play just that paladin. Thanks a lot, WotC! You gave him a rulebook to shove in my face and say, "See!" instead of giving me (and him) guidelines on how to play a paladin responsibly. As a player (and, somewhat, in real life), I love playing the classic, honor-and-code-bound, walk-the-high-road-at-all-costs paladin. I really would have liked [i]some[/i] indication in the PHB that I still had the right to view paladins as such in my campaign. (The essentials cavalier did correct this mistake, by the way.) That said, I have long viewed alignment as a nebulous thing (even when tied to game mechanics. For instance, in 3.5e, I turned [i]detect evil[/i] into an always-on effect and simply let the paladin (different player, actually playing a lawful good paladin) know when "that guy doesn't seem right." Therefore, I'd have to say that alignment restrictions are not a must for me, but [i]behavior[/i] restrictions for some classes definitely [i]are[/i]. [/QUOTE]
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