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<blockquote data-quote="GreyICE" data-source="post: 5902482" data-attributes="member: 6684526"><p>Meh, I'd be really happy if they presented it in a little sidebox inside the PHB.</p><p></p><p>-----------------------------------------------</p><p></p><p><strong>Optional Rule: Divine Champions</strong></p><p></p><p>The DM may choose to give Paladins a more direct</p><p>connection with their deity. Under this model, the</p><p>paladin is a servant of their deity who follows a </p><p>strict code of honor. He may not...</p><p></p><p>All servants under this strict moral code are lawful good</p><p>even if the deity they serve is not. Some Paladins in this</p><p>model serve Lawful Neutral or Neutral Good Deities, but </p><p>virtually none serve Chaotic or Evil deities. To adhere</p><p>to a strict moral code while under the direction of a God</p><p>who abhores strict moral codes is virtually impossible, and </p><p>it is questionable as to why such a deity would even desire</p><p>a Paladin serving him. </p><p></p><p>If a Paladin breaks their code and the offense is serious enough</p><p>the Paladin's God may remove the Paladin's powers.</p><p>In this case the Paladin retains their weapon proficiency,</p><p>armor proficiency, and feats, but loses all powers granted</p><p>by their deity (as labeled in the text). If this would cause</p><p>the Paladin to lose the prerequisite for any feat, they </p><p>retain the feat, but do not gain any benefits from it. </p><p>They may retrain the feat as normal.</p><p></p><p>Atonement: The atonement for their transgressions is </p><p>decided by the DM, and should be thematically appropriate</p><p>to the Paladin's sins. Some acts are so vile as to be beyond</p><p>redemption - sacrificing an infant to fuel a demon </p><p>summoning, for instance. The DM may rule that atonement</p><p>from such acts is impossible...</p><p></p><p>Paladins of evil deities are known as Blackguards. Created</p><p>to mock the Paladins of good deities, Blackguards follow </p><p>only their own destructive urges, and are encouraged by their</p><p>dark masters to do whatever they wish in the service of their</p><p>god. Some choose to follow their own sort of nobility,</p><p>serving their dark god with a twisted sense of honor. Others</p><p>revel in their wanton excesses, gleefully breaking pacts and </p><p>slaughtering innocents. Their only limitation is that they </p><p>must not commit a truly selfless act. If for one instant </p><p>they give up their hedonistic natures, and offer a </p><p>personal sacrifice for no gain to themselves or their dark </p><p>master, they immediately lose their powers (see: fall)</p><p>Blackguards lose X, Y, and Z and gain P and Q.</p><p></p><p>If the player wishes to play this style of Paladin, he is </p><p>encouraged to discuss it with the DM. This style of Paladin</p><p>may be the exclusive type of Paladin in a campaign world,</p><p>or may be played side-by-side with Paladins who serve their </p><p>God in a less direct manner. </p><p></p><p>Blackguards are an appropriate villain for campaigns with</p><p>this style of Paladin - although they are not mandatory!</p><p></p><p>-----------------------------------------------</p><p></p><p>Would this make pretty much everyone happy?</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5902482, member: 6684526"] Meh, I'd be really happy if they presented it in a little sidebox inside the PHB. ----------------------------------------------- [B]Optional Rule: Divine Champions[/B] The DM may choose to give Paladins a more direct connection with their deity. Under this model, the paladin is a servant of their deity who follows a strict code of honor. He may not... All servants under this strict moral code are lawful good even if the deity they serve is not. Some Paladins in this model serve Lawful Neutral or Neutral Good Deities, but virtually none serve Chaotic or Evil deities. To adhere to a strict moral code while under the direction of a God who abhores strict moral codes is virtually impossible, and it is questionable as to why such a deity would even desire a Paladin serving him. If a Paladin breaks their code and the offense is serious enough the Paladin's God may remove the Paladin's powers. In this case the Paladin retains their weapon proficiency, armor proficiency, and feats, but loses all powers granted by their deity (as labeled in the text). If this would cause the Paladin to lose the prerequisite for any feat, they retain the feat, but do not gain any benefits from it. They may retrain the feat as normal. Atonement: The atonement for their transgressions is decided by the DM, and should be thematically appropriate to the Paladin's sins. Some acts are so vile as to be beyond redemption - sacrificing an infant to fuel a demon summoning, for instance. The DM may rule that atonement from such acts is impossible... Paladins of evil deities are known as Blackguards. Created to mock the Paladins of good deities, Blackguards follow only their own destructive urges, and are encouraged by their dark masters to do whatever they wish in the service of their god. Some choose to follow their own sort of nobility, serving their dark god with a twisted sense of honor. Others revel in their wanton excesses, gleefully breaking pacts and slaughtering innocents. Their only limitation is that they must not commit a truly selfless act. If for one instant they give up their hedonistic natures, and offer a personal sacrifice for no gain to themselves or their dark master, they immediately lose their powers (see: fall) Blackguards lose X, Y, and Z and gain P and Q. If the player wishes to play this style of Paladin, he is encouraged to discuss it with the DM. This style of Paladin may be the exclusive type of Paladin in a campaign world, or may be played side-by-side with Paladins who serve their God in a less direct manner. Blackguards are an appropriate villain for campaigns with this style of Paladin - although they are not mandatory! ----------------------------------------------- Would this make pretty much everyone happy? [/QUOTE]
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