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Alignment Shifts: Players and Group
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<blockquote data-quote="twizty" data-source="post: 6888253" data-attributes="member: 6795539"><p>A quick preface, I'm running my first campaign and it's been going pretty well. I'm running the DNDNext Ghost of Dragonspear Castle and everyone's really enjoying it. The party is most of the way through the Ambergul Estate and have had some interesting things happening with the players. A question of alignments and such are now coming in to play.</p><p></p><p></p><p>TLDR; Good aligned group, single player has been performing evil acts and has the group helping. At what point would an alignment shift come into play and are there any recommendations on dealing with it?</p><p></p><p></p><p>Have a Good aligned group and one player that is essentially unaligned. He's young, impressionable. He's asked that his alignment come to him through roleplay and group interaction. Bring Nature vs Nurture into the game. The character acts and does what he wants unless the group stops him and explains why not. Basic parenting. Throughout the game, he's convinced party members to decapitate various creatures they've killed so he can collect them for "spell components". None of these are actually spell components. He just wants to collect body parts for the fun of it.</p><p></p><p></p><p>Off the top of my head he has a couple Minotaurs heads, various body parts from a Wight, they rolled up (like a rug) a Lurker and Trapper, burnt troll skulls and finger bones. And several others parts I can't recall. During downtime, he spent an hour or two digging into the brains in the Minotaur skulls, much like a child with playdough and a dagger. The party did nothing to stop or even deter him. </p><p></p><p></p><p>He spent several minutes trying to convince the NG Pally to jump in a pool of boiling water, out of annoyance, the N Tempus Cleric stuck his hand in to prove it would hurt. The NG Pally ended up jumping in anyways.</p><p></p><p></p><p>They also caught him trying to steal several skulls from some coffins they found. He was found sleeping in one of the coffins with the stolen skulls. Lied and said the skulls were talking to him and told him to steal them. They didn't question it, just nodded and said let's get moving.</p><p></p><p></p><p>In the 2 years I've been playing, it has been explained that decapitating, skinning and collecting body parts of sentient beings for this purpose is an evil act. Since the group is assisting him 90% of the time with the collecting, via chopping and cutting these beings up, they are also performing evil acts. They're also not arguing or trying to stop his picking at brains. He talked his way out of it without getting a scolding. Over time, I'm planning on a group alignment shift if they don't come to the realization of what they're doing.</p><p></p><p></p><p>I'm curious what others thoughts are on this and how much of an alignment shift might be in store for them.</p><p></p><p></p><p>The Players:</p><p>Half-Elf Sorcerer: This is the player doing all the evil acts.</p><p>Half-Orc Fighter: CG aligned, believes in Gruumsh, but not a follower.</p><p>Half-Orc Cleric: True Neutral, War Cleric of Tempus</p><p>Tiefling Paladin: NG aligned, follower of Eldath. Does subdual dmg only, tries to talk before fighting as a last resort.</p><p>Human Bard: I honestly forget his alignment off the top of my head.</p><p>Elf Ranger: CG aligned, follower of Mielikkei.</p></blockquote><p></p>
[QUOTE="twizty, post: 6888253, member: 6795539"] A quick preface, I'm running my first campaign and it's been going pretty well. I'm running the DNDNext Ghost of Dragonspear Castle and everyone's really enjoying it. The party is most of the way through the Ambergul Estate and have had some interesting things happening with the players. A question of alignments and such are now coming in to play. TLDR; Good aligned group, single player has been performing evil acts and has the group helping. At what point would an alignment shift come into play and are there any recommendations on dealing with it? Have a Good aligned group and one player that is essentially unaligned. He's young, impressionable. He's asked that his alignment come to him through roleplay and group interaction. Bring Nature vs Nurture into the game. The character acts and does what he wants unless the group stops him and explains why not. Basic parenting. Throughout the game, he's convinced party members to decapitate various creatures they've killed so he can collect them for "spell components". None of these are actually spell components. He just wants to collect body parts for the fun of it. Off the top of my head he has a couple Minotaurs heads, various body parts from a Wight, they rolled up (like a rug) a Lurker and Trapper, burnt troll skulls and finger bones. And several others parts I can't recall. During downtime, he spent an hour or two digging into the brains in the Minotaur skulls, much like a child with playdough and a dagger. The party did nothing to stop or even deter him. He spent several minutes trying to convince the NG Pally to jump in a pool of boiling water, out of annoyance, the N Tempus Cleric stuck his hand in to prove it would hurt. The NG Pally ended up jumping in anyways. They also caught him trying to steal several skulls from some coffins they found. He was found sleeping in one of the coffins with the stolen skulls. Lied and said the skulls were talking to him and told him to steal them. They didn't question it, just nodded and said let's get moving. In the 2 years I've been playing, it has been explained that decapitating, skinning and collecting body parts of sentient beings for this purpose is an evil act. Since the group is assisting him 90% of the time with the collecting, via chopping and cutting these beings up, they are also performing evil acts. They're also not arguing or trying to stop his picking at brains. He talked his way out of it without getting a scolding. Over time, I'm planning on a group alignment shift if they don't come to the realization of what they're doing. I'm curious what others thoughts are on this and how much of an alignment shift might be in store for them. The Players: Half-Elf Sorcerer: This is the player doing all the evil acts. Half-Orc Fighter: CG aligned, believes in Gruumsh, but not a follower. Half-Orc Cleric: True Neutral, War Cleric of Tempus Tiefling Paladin: NG aligned, follower of Eldath. Does subdual dmg only, tries to talk before fighting as a last resort. Human Bard: I honestly forget his alignment off the top of my head. Elf Ranger: CG aligned, follower of Mielikkei. [/QUOTE]
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