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Alignment Shifts: Players and Group
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<blockquote data-quote="delericho" data-source="post: 6888826" data-attributes="member: 22424"><p>The first question I would ask myself is "do I care?" This being 5e, and alignment having no effects, my answer would be "no", I'd advise the players to erase it from their sheets, and not give it another thought.</p><p></p><p>Assuming you don't want to do that...</p><p></p><p></p><p></p><p>If the character routinely engages in evil acts, change his alignment to Evil. Don't feel the need to justify it - simply explain that that alignment best describes what he's been doing, so you're correcting his sheet. (Of course, if he also routinely engages in good acts in equal measure then you might consider shifting him to Neutral instead; personally, I always took the view that evil acts had a greater weight than their opposite - it's easier to stain a white shirt than it is to clean it again.)</p><p></p><p>Those PCs who are helping him engage in his evil acts are also committing evil acts, so they should suffer the same alignment change, albeit more slowly.</p><p></p><p>But, again, I would reiterate: in 5e I would honestly suggest just dropping alignment entirely. Allow any player who wants to opt in to having a moral code use Traits, Bonds, Ideals, or Flaws to do so - they can do the same job better.</p></blockquote><p></p>
[QUOTE="delericho, post: 6888826, member: 22424"] The first question I would ask myself is "do I care?" This being 5e, and alignment having no effects, my answer would be "no", I'd advise the players to erase it from their sheets, and not give it another thought. Assuming you don't want to do that... If the character routinely engages in evil acts, change his alignment to Evil. Don't feel the need to justify it - simply explain that that alignment best describes what he's been doing, so you're correcting his sheet. (Of course, if he also routinely engages in good acts in equal measure then you might consider shifting him to Neutral instead; personally, I always took the view that evil acts had a greater weight than their opposite - it's easier to stain a white shirt than it is to clean it again.) Those PCs who are helping him engage in his evil acts are also committing evil acts, so they should suffer the same alignment change, albeit more slowly. But, again, I would reiterate: in 5e I would honestly suggest just dropping alignment entirely. Allow any player who wants to opt in to having a moral code use Traits, Bonds, Ideals, or Flaws to do so - they can do the same job better. [/QUOTE]
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