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Alignment Shifts: Players and Group
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<blockquote data-quote="twizty" data-source="post: 6889083" data-attributes="member: 6795539"><p>The character is fairly unique. It has quite a backstory as well. I've typed up a shortened version of it below.</p><p></p><p>I asked him his character motivations for this last night and his response:</p><p></p><p></p><p></p><p>Here's his background if anyone's interested. It's quite interesting.</p><p>[sblock]</p><p>Born to a noble elven mother and human father. Their love forbade by her father. Mother died at childbirth living only long enough to name the child. The child's father never knowing of the pregnancy. The infant was thought to be stillborn, found hours later to actually be alive. After the mothers passing, the infant was left at a nearby orphanage. Those running orphanage were frantic thinking the infant near death. It was cold to the touch, clammy skin. Drawing breath so infrequently, eyes never blinking. Never crying from hunger.</p><p></p><p>Over the years, the child was thought to be quite odd and was treated as a freak by the other orphans. She would quite often sequester herself down in the basement of the orphanage, playing alone. One day while playing alone, a large centipede came crawling through the basement. Frightened, the child screamed and through her outstretched arm a bolt of white frost flew. Freezing and killing the centipede in it's tracks. It became her trophy. She would spend her days and nights in the basement freezing just about anything she could find.</p><p></p><p>She began sneaking out of the orphanage during the day, going farther and farther away each time. Hoping to get caught and scolded, which never happened. It seemed nobody ever noticed she was gone. During one of her ventures wandering through town, she came across a fountain. Remembering what her cold magic did to water, she froze the fountain. Passersby were so impressed they through her some coin. After a few days of performing this trick, some town guard interrupted looking for a permit to perform. Not having one, she knew she was in trouble.</p><p></p><p>From the crowd, a dragonman stepped forward speaking up for the girl. Convinced the guard she was his apprentice that she had no idea a permit was needed. Gave the guard half the coin she had earned and was on their way. Here she found her mentor.</p><p></p><p>He taught her the ways, but never getting emotionally close to her. He was cold, calculating. She later learned he had built quite gambling debt. He started receiving threats against his life if he didn't pay up. Being her teacher, she wanted to help. Searching for jobs was fruitless. Nobody wanted to hire an 11 year old girl. She quickly decided to raise a little money for herself by freezing the fountain again. Went out and quantities of clothing. Cut her hair short, layered the clothing and adopted the name Calyx. Now appearing as a 16 year old boy, Calyx found no trouble finding a job. Was hired to help guard a caravan with several others...and this is where she/he joined the party.</p><p></p><p>I've allowed him a lot of freedom because of the backstory. He's essentially building a necromancer. There are a few spells I've let him pull in from a 5e style Thule campaign and from a couple other classes not normally available to Sorcerers so he can build the character he wants. A few tweaks here and there to abilities because of the stillborn nature of the child. It was on the brink of death, something touched her soul and forever changed her. Some minor undead traits because of this.</p><p></p><p>But an alignment was never really chosen. After several conversations, he wants to see if the party takes up the mantle to teach him wrong from right of they'll let him/her go off and do her own thing. Having been ignored entirely at the orphanage and having a cold and calculating mentor, she never really learned the do's and do not's. And this is where this threads discussion stemmed from.[/sblock]</p></blockquote><p></p>
[QUOTE="twizty, post: 6889083, member: 6795539"] The character is fairly unique. It has quite a backstory as well. I've typed up a shortened version of it below. I asked him his character motivations for this last night and his response: Here's his background if anyone's interested. It's quite interesting. [sblock] Born to a noble elven mother and human father. Their love forbade by her father. Mother died at childbirth living only long enough to name the child. The child's father never knowing of the pregnancy. The infant was thought to be stillborn, found hours later to actually be alive. After the mothers passing, the infant was left at a nearby orphanage. Those running orphanage were frantic thinking the infant near death. It was cold to the touch, clammy skin. Drawing breath so infrequently, eyes never blinking. Never crying from hunger. Over the years, the child was thought to be quite odd and was treated as a freak by the other orphans. She would quite often sequester herself down in the basement of the orphanage, playing alone. One day while playing alone, a large centipede came crawling through the basement. Frightened, the child screamed and through her outstretched arm a bolt of white frost flew. Freezing and killing the centipede in it's tracks. It became her trophy. She would spend her days and nights in the basement freezing just about anything she could find. She began sneaking out of the orphanage during the day, going farther and farther away each time. Hoping to get caught and scolded, which never happened. It seemed nobody ever noticed she was gone. During one of her ventures wandering through town, she came across a fountain. Remembering what her cold magic did to water, she froze the fountain. Passersby were so impressed they through her some coin. After a few days of performing this trick, some town guard interrupted looking for a permit to perform. Not having one, she knew she was in trouble. From the crowd, a dragonman stepped forward speaking up for the girl. Convinced the guard she was his apprentice that she had no idea a permit was needed. Gave the guard half the coin she had earned and was on their way. Here she found her mentor. He taught her the ways, but never getting emotionally close to her. He was cold, calculating. She later learned he had built quite gambling debt. He started receiving threats against his life if he didn't pay up. Being her teacher, she wanted to help. Searching for jobs was fruitless. Nobody wanted to hire an 11 year old girl. She quickly decided to raise a little money for herself by freezing the fountain again. Went out and quantities of clothing. Cut her hair short, layered the clothing and adopted the name Calyx. Now appearing as a 16 year old boy, Calyx found no trouble finding a job. Was hired to help guard a caravan with several others...and this is where she/he joined the party. I've allowed him a lot of freedom because of the backstory. He's essentially building a necromancer. There are a few spells I've let him pull in from a 5e style Thule campaign and from a couple other classes not normally available to Sorcerers so he can build the character he wants. A few tweaks here and there to abilities because of the stillborn nature of the child. It was on the brink of death, something touched her soul and forever changed her. Some minor undead traits because of this. But an alignment was never really chosen. After several conversations, he wants to see if the party takes up the mantle to teach him wrong from right of they'll let him/her go off and do her own thing. Having been ignored entirely at the orphanage and having a cold and calculating mentor, she never really learned the do's and do not's. And this is where this threads discussion stemmed from.[/sblock] [/QUOTE]
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