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Alignment Shifts: Players and Group
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<blockquote data-quote="Celebrim" data-source="post: 6889114" data-attributes="member: 4937"><p>This is a post I endorse, although I will say you don't even have to be this overt about it. </p><p></p><p>Many good aligned temples will have sacred spaces with barriers designed to ward out evil, or at least alert them when something evil tries to cross them. So one thing you can do is the next time they resort to a good temple for healing and shelter, have them trigger the equivalent of the TSA. "I'm sorry we cannot let you in. You seem to have been recently engaged in several vile acts. If we allow you to enter, you could desecrate our holy places, and limit our ability to bring the healing light of Showna to the suffering in our community. Please cleanse yourself before entering. If you need help with your penance and attonement, we would be happy to assist for a small fee."</p><p></p><p>Likewise, you don't need something as obvious and splashy as a Vrock to show up and declare the PC an ally, although that could be in the right context a cool scene. All you have to do is have a Gnoll shaman/witch doctor say, that he has seen this one in a dream, and that he is "favored by our Lord". </p><p></p><p>The important thing though is that if a character wants to trade the benefits of being good for the benefits of being evil, you don't need to punish them for it. Let them have those benefits and try to deal with it. What you should not do is persist in allowing a character to try to get "the best of both worlds", enjoying both the benefits of evil and the benefits of good. It's ok for a character to enjoy neither the benefits or drawbacks of being of an alignment, but persistent aligned behavior should reap the consequences - both good and bad.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6889114, member: 4937"] This is a post I endorse, although I will say you don't even have to be this overt about it. Many good aligned temples will have sacred spaces with barriers designed to ward out evil, or at least alert them when something evil tries to cross them. So one thing you can do is the next time they resort to a good temple for healing and shelter, have them trigger the equivalent of the TSA. "I'm sorry we cannot let you in. You seem to have been recently engaged in several vile acts. If we allow you to enter, you could desecrate our holy places, and limit our ability to bring the healing light of Showna to the suffering in our community. Please cleanse yourself before entering. If you need help with your penance and attonement, we would be happy to assist for a small fee." Likewise, you don't need something as obvious and splashy as a Vrock to show up and declare the PC an ally, although that could be in the right context a cool scene. All you have to do is have a Gnoll shaman/witch doctor say, that he has seen this one in a dream, and that he is "favored by our Lord". The important thing though is that if a character wants to trade the benefits of being good for the benefits of being evil, you don't need to punish them for it. Let them have those benefits and try to deal with it. What you should not do is persist in allowing a character to try to get "the best of both worlds", enjoying both the benefits of evil and the benefits of good. It's ok for a character to enjoy neither the benefits or drawbacks of being of an alignment, but persistent aligned behavior should reap the consequences - both good and bad. [/QUOTE]
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