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Alignment Situations I
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<blockquote data-quote="maddman75" data-source="post: 808707" data-attributes="member: 2673"><p><strong></strong></p><p><strong></strong></p><p><strong>LG = Bind up the wounds so they won't die.</strong></p><p><strong></strong></p><p><strong>NG = Bind them up, maybe heal them if they are hurt real bad.</strong></p><p><strong></strong></p><p><strong>CG = Heal them as much as we can. Demonstrate mercy to these guys, maybe they'll pick up on it.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>LG = ABsolutely. We can't just let them run around.</strong></p><p><strong></strong></p><p><strong>NG = Well, if there isn't a pressing mission then we could. As long as the local laws aren't too rough. I mean some places they'll get hung. After the thumping we gave them I think they learned thier lesson.</strong></p><p><strong></strong></p><p><strong>CG = No way. First we are going to be stuck for HOURS answering questions. Second, they'll either kill them, which is overreaction for what they did, or let em off too easy. We'll just tell them if we ever catch them trying to mug people again we won't be so easy on them.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>LG = Take his weapons, secure him. Interrogate him. If he cooperates, then we must keep our word and either take him with us or release him when he's no longer a threat.</strong></p><p><strong></strong></p><p><strong>NG = We'll calm him down and ask him a couple questions. Then we can let him go. I mean I'm not about to murder him and we don't exactly have anyway to drag around a fire giant, so what else we going to do?</strong></p><p><strong></strong></p><p><strong>CG = We'll see if he talks. Then we'll give him a chance to join us. He could turn around and help the good guys for a change if someone just gave him a chance.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>LG = Not at all. Everyone assumes giants are naturally evil anyway</strong></p><p><strong>NG = Not at all. Everyone assumes giants are naturally evil anyway</strong></p><p><strong>CG = You gonna listen to a paladin? Those guys are so tight they squeak when they walk!</strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="maddman75, post: 808707, member: 2673"] [B] LG = Bind up the wounds so they won't die. NG = Bind them up, maybe heal them if they are hurt real bad. CG = Heal them as much as we can. Demonstrate mercy to these guys, maybe they'll pick up on it. LG = ABsolutely. We can't just let them run around. NG = Well, if there isn't a pressing mission then we could. As long as the local laws aren't too rough. I mean some places they'll get hung. After the thumping we gave them I think they learned thier lesson. CG = No way. First we are going to be stuck for HOURS answering questions. Second, they'll either kill them, which is overreaction for what they did, or let em off too easy. We'll just tell them if we ever catch them trying to mug people again we won't be so easy on them. LG = Take his weapons, secure him. Interrogate him. If he cooperates, then we must keep our word and either take him with us or release him when he's no longer a threat. NG = We'll calm him down and ask him a couple questions. Then we can let him go. I mean I'm not about to murder him and we don't exactly have anyway to drag around a fire giant, so what else we going to do? CG = We'll see if he talks. Then we'll give him a chance to join us. He could turn around and help the good guys for a change if someone just gave him a chance. LG = Not at all. Everyone assumes giants are naturally evil anyway NG = Not at all. Everyone assumes giants are naturally evil anyway CG = You gonna listen to a paladin? Those guys are so tight they squeak when they walk! [/B] [/QUOTE]
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