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Alignment Situations I
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<blockquote data-quote="Al" data-source="post: 808781" data-attributes="member: 2486"><p>Okay...here is my take on the two scenarios?</p><p></p><p>Scenario 1. The Thieves.</p><p></p><p>a. Should the healers bind them?</p><p></p><p>LG= Bind their wounds, disarm them and then heal them to consciousness</p><p>NG= Bind their wounds, disarm them and then heal them to consciousness</p><p>CG= Bind their wounds, disarm them and then heal them to consciousness</p><p></p><p>b. Should they be brought to justice?</p><p></p><p>LG= Sure. The law is generally the best tool for criminals, though the LG character would try to ensure fair and measured trial.</p><p>NG= Depends. If the authorities are generally benevolent, then fine. If not, then the NG character would probably either take them to the nearest 'benevolent' community, or if that is not practical, hear them out on the spot and make a judgement.</p><p>CG= No. The authorities are no better than anyone else. Hear them out and make a judgement there and then. However, if that judgement is that they should be imprisoned, probably best to turn them in (unless you or a trustworthy contact has a private jail in the vicinity).</p><p></p><p>Scenario 2. Fire Giants</p><p></p><p>a. Should they accept the surrender?</p><p></p><p>LG= Definitely. A surrendering opponent must be respected under the 'rules' of combat. He would ensure that they were returned to justice, or if not possible, the LG character would 'try' him on the spot and take appropriate action.</p><p>NG= Yes. The death of a surrendering opponent is a needless death. Try to ensure that he cannot harm others in the future by non-lethal means if possible. Otherwise, let him go and hope for the best.</p><p>CG= Yes. Hear him out and then act as to what you believe is appropriate.</p><p></p><p>b. What if he's evil?</p><p></p><p>LG= No difference. Turn him in or try him on the spot. Being evil in itself is not a crime.</p><p>NG= Again, no difference. An evil fire giant can repent.</p><p>CG= Depends. If there are nearby settlements, it might be best to kill him. If it's a random wilderness encounter, then no change.</p></blockquote><p></p>
[QUOTE="Al, post: 808781, member: 2486"] Okay...here is my take on the two scenarios? Scenario 1. The Thieves. a. Should the healers bind them? LG= Bind their wounds, disarm them and then heal them to consciousness NG= Bind their wounds, disarm them and then heal them to consciousness CG= Bind their wounds, disarm them and then heal them to consciousness b. Should they be brought to justice? LG= Sure. The law is generally the best tool for criminals, though the LG character would try to ensure fair and measured trial. NG= Depends. If the authorities are generally benevolent, then fine. If not, then the NG character would probably either take them to the nearest 'benevolent' community, or if that is not practical, hear them out on the spot and make a judgement. CG= No. The authorities are no better than anyone else. Hear them out and make a judgement there and then. However, if that judgement is that they should be imprisoned, probably best to turn them in (unless you or a trustworthy contact has a private jail in the vicinity). Scenario 2. Fire Giants a. Should they accept the surrender? LG= Definitely. A surrendering opponent must be respected under the 'rules' of combat. He would ensure that they were returned to justice, or if not possible, the LG character would 'try' him on the spot and take appropriate action. NG= Yes. The death of a surrendering opponent is a needless death. Try to ensure that he cannot harm others in the future by non-lethal means if possible. Otherwise, let him go and hope for the best. CG= Yes. Hear him out and then act as to what you believe is appropriate. b. What if he's evil? LG= No difference. Turn him in or try him on the spot. Being evil in itself is not a crime. NG= Again, no difference. An evil fire giant can repent. CG= Depends. If there are nearby settlements, it might be best to kill him. If it's a random wilderness encounter, then no change. [/QUOTE]
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