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Alignment Situations I
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<blockquote data-quote="RigaMortus" data-source="post: 809625" data-attributes="member: 1077"><p>Ahhh, here's the problem. I don't think the adventurer's would reasonably beleive that the guards would kill the giant. To do so would be assuming. Assuming what? Assuming that the guards are evil, as that is what evil does, kill unwantonly.</p><p></p><p></p><p></p><p>Sure it does. Unless the law of the land is unjust. In which case, you have other concerns (such as overthrowing an unjust ruler with unjust laws) to worry about.</p><p></p><p>Just to reiterate what I am arguing here...</p><p></p><p>LG = turn the fire giant into the local authorities, subdue him (non-lethally) if need be.</p><p>NG = same as LG, if there is time, and if there aren't other pressing matters at hand.</p><p>CG = disarm him, and let him go. Send him away with a warning.</p><p></p><p>It seems to be that I may have been arguing just the Lawful side of the arguement as to what to do with the fire giants. I was looking at my character's perspective, and since I play a Paladin, he'd want to do the Lawful thing. Letting them go would not be lawful.</p><p></p><p></p><p></p><p>Since there are two axis, Law/Chaos and Good/Evil, the Law/Chaos side is JUST AS important as the Good/Evil side. I agree, if the adventurer's knew before hand what the guards would do, they might make other preperations. Yet, without knowing the proper procedure of disposing a surrendering fire giant, the LG person would want to turn him in. NG could probably go either way, but I think they'd lean on turning him in if it is convienient to do at that time. CG might let the fire giant go.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 809625, member: 1077"] Ahhh, here's the problem. I don't think the adventurer's would reasonably beleive that the guards would kill the giant. To do so would be assuming. Assuming what? Assuming that the guards are evil, as that is what evil does, kill unwantonly. Sure it does. Unless the law of the land is unjust. In which case, you have other concerns (such as overthrowing an unjust ruler with unjust laws) to worry about. Just to reiterate what I am arguing here... LG = turn the fire giant into the local authorities, subdue him (non-lethally) if need be. NG = same as LG, if there is time, and if there aren't other pressing matters at hand. CG = disarm him, and let him go. Send him away with a warning. It seems to be that I may have been arguing just the Lawful side of the arguement as to what to do with the fire giants. I was looking at my character's perspective, and since I play a Paladin, he'd want to do the Lawful thing. Letting them go would not be lawful. Since there are two axis, Law/Chaos and Good/Evil, the Law/Chaos side is JUST AS important as the Good/Evil side. I agree, if the adventurer's knew before hand what the guards would do, they might make other preperations. Yet, without knowing the proper procedure of disposing a surrendering fire giant, the LG person would want to turn him in. NG could probably go either way, but I think they'd lean on turning him in if it is convienient to do at that time. CG might let the fire giant go. [/QUOTE]
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