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Alignment Situations II
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<blockquote data-quote="ThoughtBubble" data-source="post: 811767" data-attributes="member: 9723"><p>I still think it's more of a character by character basis, but if these were my characters, I think it'd go like this.</p><p>LG = "I cannot accept your surrender, pick up your weapon and defend yourself." Then I'd give them a moment to pick up their weapon before resuming the attack.</p><p>NG = "No."</p><p>CG = I'd go ahead and finish killing the giant. "That's for my brother. Bastard." Alternatively, may have him dig his own grave, then kill him, but quickly.</p><p></p><p>It's a bit different, but the fact of the matter is that the giant is simply too dangerous to deal with. Now, maybe if I could shrink him and put him in stasis or something, we'd be able to deal with it. But I've found that no matter how much the single act may be good, the outcome may be worse. And in a world where I've probablly had to wade through the blood of my enemies many a time, I'd have a hard time sympathising with the giants at all. Especially if a town's been taken down.</p><p></p><p>Finally, I have to metagame it some. There's a point where the moral questioing just isn't fun anymore. That's when you make a decision and go with it. And I simply wouldn't want to deal with the giant as a player.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 811767, member: 9723"] I still think it's more of a character by character basis, but if these were my characters, I think it'd go like this. LG = "I cannot accept your surrender, pick up your weapon and defend yourself." Then I'd give them a moment to pick up their weapon before resuming the attack. NG = "No." CG = I'd go ahead and finish killing the giant. "That's for my brother. Bastard." Alternatively, may have him dig his own grave, then kill him, but quickly. It's a bit different, but the fact of the matter is that the giant is simply too dangerous to deal with. Now, maybe if I could shrink him and put him in stasis or something, we'd be able to deal with it. But I've found that no matter how much the single act may be good, the outcome may be worse. And in a world where I've probablly had to wade through the blood of my enemies many a time, I'd have a hard time sympathising with the giants at all. Especially if a town's been taken down. Finally, I have to metagame it some. There's a point where the moral questioing just isn't fun anymore. That's when you make a decision and go with it. And I simply wouldn't want to deal with the giant as a player. [/QUOTE]
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