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Alignment Situations III
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<blockquote data-quote="RigaMortus" data-source="post: 812332" data-attributes="member: 1077"><p>There are a couple ways I could deal with this. All of which are what I see a "Good" person doing (regardless of the Law/Chaos aspect).</p><p></p><p>1) Paladin Detects Evil and reports back what he finds to the group. If they are NOT evil, then try to subdue them (ie take a -4 to attack to turn normal damage into subdual). If they are evil, use lethal force (ie attack normally). The casters can use their damage spells to help in the fight. Once they are unconcious, bind any wounds (for those that are bleeding to death). Try to bring one back to conciousness and question him.</p><p></p><p>2) Paladin Detects Evil and reports back what he finds to the group. Assess the situation, and see if there is a leader amongst them. If there is, concentrate on the leader. Try to grapple him. Put a blade to his neck and tell him to call off his men. If he refuses, you will be forced to kill him (make this an Intimidation check... Also, Ready an action to attack him if he does not call off his men). At this point, he will either call off his men, in which case you can let the questioning begin. If he calls off his men, but some of them do not listen, keep him grappled and tell him if he moves, you will be forced to kill him. Then proceed to lay the smack down on the thugs that are not cooperating. If he flat-out refuses to cooperate, kcock him out (even though you said you'd kill him, it was an Intimidation factor).</p><p></p><p>Now if there is no leader, you can still do the same thing, but the sailors will just be less likely to give into your demands. They might not care if you kill one of their own. They were sent to do a job and knew the risks. It depends on their alignment too. However, by doing this to their leader, they should be more willing to throw down their weapons. They won't want to see their leader hurt. Again, it depends on their alignments.</p><p></p><p></p><p></p><p>Well you have a whole group's worth of resources here, so this is what I think the group should do.</p><p></p><p>Paladin Lays on Hands on the bleeding Ranger, and stabalizes him.</p><p>The Fighter covers the surrendering sailors. I'll assume they dropped their weapons when they surrendered. The Fighter will start to tie them up if rope is available. If not, a simple blade to the throat should do the job. "Any sudden moves and you can kiss your arse goodbye".</p><p>The Cleric can bind the sailors wounds that are bleeding to death (with the Heal skill) or use healing magic if necessary. It's not necessary to get them back to conciousness, just stabalize them.</p><p>The Paladin and/or Cleric can then revive their allies into conciousness.</p><p></p><p>I will assume that the Cleric knows that his companions that are unconcious are not bleeding to death. If he does not know, then I think he would first check them out before healing the bleeding sailors.</p><p></p><p>Start to question the concious sailors. The LG Paladin might want to say something like, "You see this chaos you created", pointing to their dead comrads. "This all could have been avoided had you surrendered to begin with. Now their blood is on YOUR hands. I hope you learn a valuable lesson from this..." and so forth and so on...</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 812332, member: 1077"] There are a couple ways I could deal with this. All of which are what I see a "Good" person doing (regardless of the Law/Chaos aspect). 1) Paladin Detects Evil and reports back what he finds to the group. If they are NOT evil, then try to subdue them (ie take a -4 to attack to turn normal damage into subdual). If they are evil, use lethal force (ie attack normally). The casters can use their damage spells to help in the fight. Once they are unconcious, bind any wounds (for those that are bleeding to death). Try to bring one back to conciousness and question him. 2) Paladin Detects Evil and reports back what he finds to the group. Assess the situation, and see if there is a leader amongst them. If there is, concentrate on the leader. Try to grapple him. Put a blade to his neck and tell him to call off his men. If he refuses, you will be forced to kill him (make this an Intimidation check... Also, Ready an action to attack him if he does not call off his men). At this point, he will either call off his men, in which case you can let the questioning begin. If he calls off his men, but some of them do not listen, keep him grappled and tell him if he moves, you will be forced to kill him. Then proceed to lay the smack down on the thugs that are not cooperating. If he flat-out refuses to cooperate, kcock him out (even though you said you'd kill him, it was an Intimidation factor). Now if there is no leader, you can still do the same thing, but the sailors will just be less likely to give into your demands. They might not care if you kill one of their own. They were sent to do a job and knew the risks. It depends on their alignment too. However, by doing this to their leader, they should be more willing to throw down their weapons. They won't want to see their leader hurt. Again, it depends on their alignments. Well you have a whole group's worth of resources here, so this is what I think the group should do. Paladin Lays on Hands on the bleeding Ranger, and stabalizes him. The Fighter covers the surrendering sailors. I'll assume they dropped their weapons when they surrendered. The Fighter will start to tie them up if rope is available. If not, a simple blade to the throat should do the job. "Any sudden moves and you can kiss your arse goodbye". The Cleric can bind the sailors wounds that are bleeding to death (with the Heal skill) or use healing magic if necessary. It's not necessary to get them back to conciousness, just stabalize them. The Paladin and/or Cleric can then revive their allies into conciousness. I will assume that the Cleric knows that his companions that are unconcious are not bleeding to death. If he does not know, then I think he would first check them out before healing the bleeding sailors. Start to question the concious sailors. The LG Paladin might want to say something like, "You see this chaos you created", pointing to their dead comrads. "This all could have been avoided had you surrendered to begin with. Now their blood is on YOUR hands. I hope you learn a valuable lesson from this..." and so forth and so on... [/QUOTE]
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