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Alignment Situations III
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<blockquote data-quote="Murrdox" data-source="post: 812374" data-attributes="member: 10131"><p>Situation 1)</p><p></p><p>LG: Will generally yell for the guards, and aid the guards in subduing the gang. If the gang attacks with only subdual damage weapons, will take the penalties to deal subdual damage unless the gang starts inflicting lethal damage.</p><p></p><p>Paladin: Yell for guards, most likely target the leader of the gang - will only attack using non-lethal means.</p><p></p><p>Wizard: Will try to refrain from combat spells except as a last resort. Will attempt to use his magic to support the guards and party members. If he cannot take an active roll in the fighting because of his limited spells, he may run to bring more guards to help in the fight, rather than resorting to using his poor melee skills.</p><p></p><p>NG: Will try to get out of the fight, but will aid party members if its necessary. As long as the fight is non-lethal, will most likely let it stay that way, and take the penalties for dealing subdual damage.</p><p></p><p>Fighter: Will go with the flow of the fight. If everyone is doing subdual damage, he'll follow suit, but as soon as someone pulls a blade on him, he'll protect himself. He won't go to the town guard for protection unless the party can't handle the gang on their own.</p><p></p><p>Rogue: Will view the fight similar to the fighter, and attempt to do subdual sneak attacks to end the fight quickly, possibly by targeting a leader.</p><p></p><p>CG: Will fight for survival. If the fight is going bad, or if the character is particularly angered at being attacked without provokation, may start dealing lethal damage to scare some of the gang members away.</p><p></p><p>Cleric: Will be somewhat resentful of calling the guards to help them on a fight that the party can handle. If he sees any of the gang pull out blades, or if they even LOOK like they're going to pull out blades, he'll do similarly. He may even sneak in a combat spell, or if he gets impatient, start dealing lethal damage. Even so, he'll be very careful not to kill, unless its obvious the gang is Evil in nature. He'll heal party members first, then stabalize the wounded gang members.</p><p></p><p>Ranger: Guards? We don't need no stinking guards! He will most likely get into the thick of things with the paladin and the fighter, but if a chance to end the combat quickly by eliminating the leader shows up, he may call off the subdual attack and take things seriously. Also, if he's not faring too well in the fight, he'll stop dealing subdual damage to prevent himself from getting knocked out. If he notices an ally that is in poor shape, he may switch to lethal damage to protect them.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 812374, member: 10131"] Situation 1) LG: Will generally yell for the guards, and aid the guards in subduing the gang. If the gang attacks with only subdual damage weapons, will take the penalties to deal subdual damage unless the gang starts inflicting lethal damage. Paladin: Yell for guards, most likely target the leader of the gang - will only attack using non-lethal means. Wizard: Will try to refrain from combat spells except as a last resort. Will attempt to use his magic to support the guards and party members. If he cannot take an active roll in the fighting because of his limited spells, he may run to bring more guards to help in the fight, rather than resorting to using his poor melee skills. NG: Will try to get out of the fight, but will aid party members if its necessary. As long as the fight is non-lethal, will most likely let it stay that way, and take the penalties for dealing subdual damage. Fighter: Will go with the flow of the fight. If everyone is doing subdual damage, he'll follow suit, but as soon as someone pulls a blade on him, he'll protect himself. He won't go to the town guard for protection unless the party can't handle the gang on their own. Rogue: Will view the fight similar to the fighter, and attempt to do subdual sneak attacks to end the fight quickly, possibly by targeting a leader. CG: Will fight for survival. If the fight is going bad, or if the character is particularly angered at being attacked without provokation, may start dealing lethal damage to scare some of the gang members away. Cleric: Will be somewhat resentful of calling the guards to help them on a fight that the party can handle. If he sees any of the gang pull out blades, or if they even LOOK like they're going to pull out blades, he'll do similarly. He may even sneak in a combat spell, or if he gets impatient, start dealing lethal damage. Even so, he'll be very careful not to kill, unless its obvious the gang is Evil in nature. He'll heal party members first, then stabalize the wounded gang members. Ranger: Guards? We don't need no stinking guards! He will most likely get into the thick of things with the paladin and the fighter, but if a chance to end the combat quickly by eliminating the leader shows up, he may call off the subdual attack and take things seriously. Also, if he's not faring too well in the fight, he'll stop dealing subdual damage to prevent himself from getting knocked out. If he notices an ally that is in poor shape, he may switch to lethal damage to protect them. [/QUOTE]
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