Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Alignment System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aeric" data-source="post: 3198971" data-attributes="member: 17012"><p>The way I see it, alignment in D&D exists for two reasons:</p><p></p><p>1) To provide a basic framework for roleplaying; and</p><p></p><p>2) To provide a game mechanic by which the characters and creatures can interact with certain spells (Protection From Good), magic items (Robe of the Archmagi), and supernatural abilities (Smite Evil).</p><p></p><p>As for roleplaying, coming up with an actual personality and belief system for your character is much better than simply slapping an alignment label on him. I agree that alignment tendencies for races is uncalled for. Describe how orc society is built around the strong dominating the weak, and the contempt they have for civilized foes, especially elves. That goes a lot farther than saying orcs are Usually Chaotic Evil.</p><p></p><p>As for the crunchy aspect, I find that to be a self-enclosed system. If you remove alignment and all spells/items/abilities that deal with alignment (or adjust them so that they don't), the game doesn't really change at all. If you really feel the need to keep such things as Smiting and Protection From X spells, just keep the aura system. Paladins and Clerics have supernatural auras of good, evil, law, or chaos. These are characters whose devotion to a system of belief is strong enough for magic targeting those aspects of reality (law, chaos, etc.) will affect them. Outsiders would have the same auras, because they are essentially composed of the raw stuff of chaos/law/etc. I would give particularly ancient and powerful creatures such as dragons and undead auras as well, but on a case by case basis.</p></blockquote><p></p>
[QUOTE="Aeric, post: 3198971, member: 17012"] The way I see it, alignment in D&D exists for two reasons: 1) To provide a basic framework for roleplaying; and 2) To provide a game mechanic by which the characters and creatures can interact with certain spells (Protection From Good), magic items (Robe of the Archmagi), and supernatural abilities (Smite Evil). As for roleplaying, coming up with an actual personality and belief system for your character is much better than simply slapping an alignment label on him. I agree that alignment tendencies for races is uncalled for. Describe how orc society is built around the strong dominating the weak, and the contempt they have for civilized foes, especially elves. That goes a lot farther than saying orcs are Usually Chaotic Evil. As for the crunchy aspect, I find that to be a self-enclosed system. If you remove alignment and all spells/items/abilities that deal with alignment (or adjust them so that they don't), the game doesn't really change at all. If you really feel the need to keep such things as Smiting and Protection From X spells, just keep the aura system. Paladins and Clerics have supernatural auras of good, evil, law, or chaos. These are characters whose devotion to a system of belief is strong enough for magic targeting those aspects of reality (law, chaos, etc.) will affect them. Outsiders would have the same auras, because they are essentially composed of the raw stuff of chaos/law/etc. I would give particularly ancient and powerful creatures such as dragons and undead auras as well, but on a case by case basis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment System
Top