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<blockquote data-quote="Zogmo" data-source="post: 3199209" data-attributes="member: 17682"><p>My campaigns are solidly set in a god filled world and deal with the forces of Chaos and Law battling across the planes for domination and a lot of interaction with the epic characters across the land. </p><p></p><p>If you lived in a universe where gods, demons and devils actually existed and people really were worried about even speaking a dread gods name out of fear of being noticed by it, I think the alignment system works great. It adds a whole lot of meaning to the game when deities are very powerful and obviously present in the world. </p><p></p><p>You need to present the alignment issue properly and thoughtfully in order for people to appreciate it's flavor and not see it as something that restrains them. If they feel that way then it tells me it's just poor DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>I've converted a number of people with my campaigns and ideas and proud of their eagerness to join me in any game I run. Return customers are always a good sign.</p></blockquote><p></p>
[QUOTE="Zogmo, post: 3199209, member: 17682"] My campaigns are solidly set in a god filled world and deal with the forces of Chaos and Law battling across the planes for domination and a lot of interaction with the epic characters across the land. If you lived in a universe where gods, demons and devils actually existed and people really were worried about even speaking a dread gods name out of fear of being noticed by it, I think the alignment system works great. It adds a whole lot of meaning to the game when deities are very powerful and obviously present in the world. You need to present the alignment issue properly and thoughtfully in order for people to appreciate it's flavor and not see it as something that restrains them. If they feel that way then it tells me it's just poor DMing. :eek: I've converted a number of people with my campaigns and ideas and proud of their eagerness to join me in any game I run. Return customers are always a good sign. [/QUOTE]
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