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Alignment System
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3199474" data-attributes="member: 22882"><p>I answered 'No' in the poll, which is great because it's my answer to both questions the OP asked! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Alignment is a poor system IMX. Its mechanical implementation is lame, and while it probably helps brand new players - but then again, perhaps not - it causes a ton of problems with players who are only passingly familiar with the game. Not to mention those who are set in their ways 'alignment means I act like THIS' where THIS is usually idiotic.</p><p></p><p>On the other hand, I don't think good and evil should be subjective, nor do I think the game world should be absent cosmic forces of good and evil. I'd just rather see the former done with roleplaying and a modicum of common sense, and the latter with subtypes (which it already is).</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3199474, member: 22882"] I answered 'No' in the poll, which is great because it's my answer to both questions the OP asked! :D Alignment is a poor system IMX. Its mechanical implementation is lame, and while it probably helps brand new players - but then again, perhaps not - it causes a ton of problems with players who are only passingly familiar with the game. Not to mention those who are set in their ways 'alignment means I act like THIS' where THIS is usually idiotic. On the other hand, I don't think good and evil should be subjective, nor do I think the game world should be absent cosmic forces of good and evil. I'd just rather see the former done with roleplaying and a modicum of common sense, and the latter with subtypes (which it already is). [/QUOTE]
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