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<blockquote data-quote="gizmo33" data-source="post: 3200361" data-attributes="member: 30001"><p>Well apparently I don't understand the 3E alignment system either (nor the 1E or 2E system by extension). </p><p></p><p>First of all, Good people don't try to help everyone. If they did they wouldn't be walking out of dungeons with bags full of treasure. And if Neutral people do some of the things that you said they did, then Good people would kill neutral people from time to time as well. Unless sitting around and watching people do evil stuff is good, which I don't think you mean. </p><p></p><p>And if Evil people abused and hurt everyone, they would live in dungeons by themselves. All evil dungeons would consist of one encounter area. Seems obvious to me from pretty much every dungeon ever designed that Evil people are willing to get along with each other under certain circumstances. Or they're all really just neutral. But the people that wrote the rules and made hobgoblins evil weren't under that impression. In some campaigns, hobgoblins have children too - think about the implications of that before concluding that evil people kill everything they can.</p><p></p><p>And don't forget about Law and Chaos. A Lawful Good and Chaotic Good person have plenty to disagree over. I don't expect either one to be helping the other in all situations regardless.</p><p></p><p>The definitions of the alignments are circular and vague, and that's to be expected. Anyone who thinks that terms like "Good" are well-defined should write a book explaining the last 2,000 years of philosophy.</p><p></p><p>DnD characters have an advantage though. They could set up a laboratory and just measure people's "goodness" using spells. Forget about philosophical debates, figuring out what's good and what's not could be as simple as casting some divination spells.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3200361, member: 30001"] Well apparently I don't understand the 3E alignment system either (nor the 1E or 2E system by extension). First of all, Good people don't try to help everyone. If they did they wouldn't be walking out of dungeons with bags full of treasure. And if Neutral people do some of the things that you said they did, then Good people would kill neutral people from time to time as well. Unless sitting around and watching people do evil stuff is good, which I don't think you mean. And if Evil people abused and hurt everyone, they would live in dungeons by themselves. All evil dungeons would consist of one encounter area. Seems obvious to me from pretty much every dungeon ever designed that Evil people are willing to get along with each other under certain circumstances. Or they're all really just neutral. But the people that wrote the rules and made hobgoblins evil weren't under that impression. In some campaigns, hobgoblins have children too - think about the implications of that before concluding that evil people kill everything they can. And don't forget about Law and Chaos. A Lawful Good and Chaotic Good person have plenty to disagree over. I don't expect either one to be helping the other in all situations regardless. The definitions of the alignments are circular and vague, and that's to be expected. Anyone who thinks that terms like "Good" are well-defined should write a book explaining the last 2,000 years of philosophy. DnD characters have an advantage though. They could set up a laboratory and just measure people's "goodness" using spells. Forget about philosophical debates, figuring out what's good and what's not could be as simple as casting some divination spells. [/QUOTE]
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