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<blockquote data-quote="I'm A Banana" data-source="post: 3206371" data-attributes="member: 2067"><p>I 100% advocate changing the rules to suit mysteries better.</p><p></p><p>It is, however, a mistake to say that the rules don't support mysteries as it is, because of alignment or <em>discern lies</em>.</p><p></p><p>IMC, evil exists, but you don't punish people or find people guilty just for being evil. Rather, evil can be useful at times. And 90% of humanity is probably Neutral, anyhow. </p><p></p><p>So evil or good or neutral or lawful or chaotic, there's still a mystery. Not everyone pings "good" except the villain. Most people are not "good." So that's unreliable at best. And just because you know someone's lying doesn't mean you know what the truth *is*. </p><p></p><p>In other words, the current rules deal with mystery just fine. Changing them is good if you plan on doing a lot of it, but it's hardly nessecary.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3206371, member: 2067"] I 100% advocate changing the rules to suit mysteries better. It is, however, a mistake to say that the rules don't support mysteries as it is, because of alignment or [I]discern lies[/I]. IMC, evil exists, but you don't punish people or find people guilty just for being evil. Rather, evil can be useful at times. And 90% of humanity is probably Neutral, anyhow. So evil or good or neutral or lawful or chaotic, there's still a mystery. Not everyone pings "good" except the villain. Most people are not "good." So that's unreliable at best. And just because you know someone's lying doesn't mean you know what the truth *is*. In other words, the current rules deal with mystery just fine. Changing them is good if you plan on doing a lot of it, but it's hardly nessecary. [/QUOTE]
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