Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignment: the problem is Chaos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8292998" data-attributes="member: 6796468"><p>Think of it in moral philosophy structures. The first axis being how one relates to their morality, and the second being what they value.</p><p></p><p>Lawful Characters are Deontologists. They hold that there are certain rules that you hold to and breaking them is wrong. Laws may not always reflect those rules, but in a just society they should. Even when the law isn't entirely appropriate, you may try to follow it until it can be appropriately altered through societal channels, rather than ignoring your inclinations. You're also more likely to recognize and accept social divisions, even when they're uncomfortable.</p><p></p><p>Chaotic Characters are Consequentialists. Rather than having a strict series of laws to cover each situation, you focus in on doing what feels right in the moment to achieve your goals in a moral manner. Rules aren't automatically "Made to be Broken" and you'll follow them if they're not onerous. But you're more likely to break those same rules than a Deontologist to achieve what you believe to be right. And those social divisions? You recognize them, you just don't -care-.</p><p></p><p>And neutral characters have a structure somewhere between those two positions. They hold themselves to some personal or societal rules quite strongly, but most rules can be bent or even ignored when the situation calls for it.</p><p></p><p>Then the second axis determines what you consider to be valued within your moral philosophy.</p><p></p><p>Good people are altruistic, caring, supportive. They believe that society is working at it's best when it helps everyone.</p><p></p><p>Evil people are self-interested, uncaring, and unwilling to support others without returns. They believe that society is working at it's best when it helps -them-.</p><p></p><p>Neutral people are in the middle.</p><p></p><p>Just rename almost 40 years of cultural identification from Lawful to Deontological and Chaotic to Consequential!</p><p></p><p>Problem solved!</p><p></p><p>Bonus Points: People learning about D&D get a very basic Moral Philosophy Lesson to go with their growing knowledge of feudal systems, historical weapons, political intrigue, and stuff!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8292998, member: 6796468"] Think of it in moral philosophy structures. The first axis being how one relates to their morality, and the second being what they value. Lawful Characters are Deontologists. They hold that there are certain rules that you hold to and breaking them is wrong. Laws may not always reflect those rules, but in a just society they should. Even when the law isn't entirely appropriate, you may try to follow it until it can be appropriately altered through societal channels, rather than ignoring your inclinations. You're also more likely to recognize and accept social divisions, even when they're uncomfortable. Chaotic Characters are Consequentialists. Rather than having a strict series of laws to cover each situation, you focus in on doing what feels right in the moment to achieve your goals in a moral manner. Rules aren't automatically "Made to be Broken" and you'll follow them if they're not onerous. But you're more likely to break those same rules than a Deontologist to achieve what you believe to be right. And those social divisions? You recognize them, you just don't -care-. And neutral characters have a structure somewhere between those two positions. They hold themselves to some personal or societal rules quite strongly, but most rules can be bent or even ignored when the situation calls for it. Then the second axis determines what you consider to be valued within your moral philosophy. Good people are altruistic, caring, supportive. They believe that society is working at it's best when it helps everyone. Evil people are self-interested, uncaring, and unwilling to support others without returns. They believe that society is working at it's best when it helps -them-. Neutral people are in the middle. Just rename almost 40 years of cultural identification from Lawful to Deontological and Chaotic to Consequential! Problem solved! Bonus Points: People learning about D&D get a very basic Moral Philosophy Lesson to go with their growing knowledge of feudal systems, historical weapons, political intrigue, and stuff! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignment: the problem is Chaos
Top