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General Tabletop Discussion
*Dungeons & Dragons
Alignment: the problem is Chaos
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<blockquote data-quote="Marandahir" data-source="post: 8294854" data-attributes="member: 6803643"><p>Others may have said this upthread (I don't have time right now to read 12 pages), but this is part of why 4e broke the 2-dimensional alignment into a single axis (the other part is to echo the World Axis cosmology they were adopting).</p><p></p><p>Lawful Good - Good - Unaligned - Evil - Chaotic Evil. </p><p></p><p>This essentially meant that Lawful Neutral entities had to be redefined as Lawful Good or Unaligned, and similarly Chaotic Neutral entities as Chaotic Evil or Unaligned. Chaotic Good and Neutral Good were condensed and Lawful Evil and Neutral Evil into one grouping too. </p><p></p><p>The point is to say that "Lawful Evil" characters aren't particularly lawful, they're just less chaotic in their evil. And when we say Chaotic Good, we're meaning Good characters that aren't so beholden to law and order, so a bit more Robin-Hoody. We're not saying they're opposed to good laws, just that they're willing to break the rules for the sake of good. Lawful Good characters are doing everything by the book and in that sense are the most good and the hardest path to walk. Chaotic Evil are doing nothing by the book and are the most evil and the easiest and most violently problematic path to walk.</p><p></p><p>This also harkens back to the single alignment axis of Law vs Chaos of D&D's early inspirations. Law = Good, Chaos = Evil in those books, and the splitting of the two was somewhat arbitrary and attempting to cut hairs in ways that didn't always make sense.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8294854, member: 6803643"] Others may have said this upthread (I don't have time right now to read 12 pages), but this is part of why 4e broke the 2-dimensional alignment into a single axis (the other part is to echo the World Axis cosmology they were adopting). Lawful Good - Good - Unaligned - Evil - Chaotic Evil. This essentially meant that Lawful Neutral entities had to be redefined as Lawful Good or Unaligned, and similarly Chaotic Neutral entities as Chaotic Evil or Unaligned. Chaotic Good and Neutral Good were condensed and Lawful Evil and Neutral Evil into one grouping too. The point is to say that "Lawful Evil" characters aren't particularly lawful, they're just less chaotic in their evil. And when we say Chaotic Good, we're meaning Good characters that aren't so beholden to law and order, so a bit more Robin-Hoody. We're not saying they're opposed to good laws, just that they're willing to break the rules for the sake of good. Lawful Good characters are doing everything by the book and in that sense are the most good and the hardest path to walk. Chaotic Evil are doing nothing by the book and are the most evil and the easiest and most violently problematic path to walk. This also harkens back to the single alignment axis of Law vs Chaos of D&D's early inspirations. Law = Good, Chaos = Evil in those books, and the splitting of the two was somewhat arbitrary and attempting to cut hairs in ways that didn't always make sense. [/QUOTE]
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Alignment: the problem is Chaos
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