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General Tabletop Discussion
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Alignment: the problem is Chaos
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 8295038" data-attributes="member: 4682"><p>I think this is a <em>bit</em> of an over simplification. Maybe this was the fault in presentation in early D&D, as the inspiration was Paul Andsrson’s Three Hearts and Three Lions from 1961 where Law was the side of human civilization and Chaos was nature and the inscrutable faerie.</p><p></p><p>I know growing up as a kid reading BECMI I always assumed Law equated = good and Chaos equated evil. (I always kind of brushed right past elves’ association with chaos). Much much later I learned the inspiration was Three Hearts and Three Lions and civilization vs. nature. And that makes SOOO much more sense.</p><p></p><p>I used to favor what AD&D presented, the 9 alignment grid, because of the addition of evil vs good, but now I vastly prefer the storytelling potential of BECMI/3 Hearts 3 Lions’s cosmic duality of civilization vs. nature/faerie.</p><p></p><p>You can start muse what other assumed experiences the creators of the game have of future customers that customers just are <strong><em>not</em></strong> coming to the game with and end up missing out on the context!</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 8295038, member: 4682"] I think this is a [I]bit[/I] of an over simplification. Maybe this was the fault in presentation in early D&D, as the inspiration was Paul Andsrson’s Three Hearts and Three Lions from 1961 where Law was the side of human civilization and Chaos was nature and the inscrutable faerie. I know growing up as a kid reading BECMI I always assumed Law equated = good and Chaos equated evil. (I always kind of brushed right past elves’ association with chaos). Much much later I learned the inspiration was Three Hearts and Three Lions and civilization vs. nature. And that makes SOOO much more sense. I used to favor what AD&D presented, the 9 alignment grid, because of the addition of evil vs good, but now I vastly prefer the storytelling potential of BECMI/3 Hearts 3 Lions’s cosmic duality of civilization vs. nature/faerie. You can start muse what other assumed experiences the creators of the game have of future customers that customers just are [B][I]not[/I][/B] coming to the game with and end up missing out on the context! [/QUOTE]
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Alignment: the problem is Chaos
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