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Alignment thread - True Neutrality
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<blockquote data-quote="Lanefan" data-source="post: 6757565" data-attributes="member: 29398"><p>This is true...</p><p></p><p>...but this, depending on how alignments function in a particular game, might not be.</p><p></p><p>There's two ways of doing it (and some middle ground between; here I'll just look at the ends):</p><p>1. Alignment is all relative to the viewer, as you say; what's Good to a Drow might be Evil to a Human, and so on.</p><p>2. Alignment is a universal absolute regardless of one's own point of view; certain actions, attitudes, etc. are universally defined as Evil (or Good or whatever) no matter who has or does them. So a party of Drow who might view themselves as Good will still waste their time casting Detect Good on each other as there's none present to be found, but if they cast Detect Evil they'll all pull.</p><p></p><p>Lan-"and problems always arise when players holding view 1 are at the same table with players holding view 2"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6757565, member: 29398"] This is true... ...but this, depending on how alignments function in a particular game, might not be. There's two ways of doing it (and some middle ground between; here I'll just look at the ends): 1. Alignment is all relative to the viewer, as you say; what's Good to a Drow might be Evil to a Human, and so on. 2. Alignment is a universal absolute regardless of one's own point of view; certain actions, attitudes, etc. are universally defined as Evil (or Good or whatever) no matter who has or does them. So a party of Drow who might view themselves as Good will still waste their time casting Detect Good on each other as there's none present to be found, but if they cast Detect Evil they'll all pull. Lan-"and problems always arise when players holding view 1 are at the same table with players holding view 2"-efan [/QUOTE]
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Alignment thread - True Neutrality
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