Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignment, Traits, and Roleplaying bennies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9511516" data-attributes="member: 90374"><p>Lawful can certainly be authoritarian, but doesn't have to be.</p><p></p><p>There is nothing stopping a chaotic person from feeling bad about letting somebody down or not living up to something they said.</p><p></p><p>A chaotic person can quit drinking for personal reasons too. Im not really seeing what is lawful specifically about this. Again, law doesnt mean a person has a code. Anybody can have a code.</p><p></p><p>The idea of society. The society everyone ought to live in, even though its not the society that everyone does. Thats the rub, a person is always viewing things from the lens of their alignment and how to effect the world around them. Which is why some characters may completely avoid a place, or they may form a resistance or be a change agent in a place they live if its not ideal. Thats perfect as it gives ground for conflict and lays the seeds for adventure and stories.</p><p></p><p>No. Its about their personal view of what society ought to be.</p><p></p><p>Yeap, that totally tracks. Being lawful doesnt mean following every law written and enforced everywhere. It means you believe in the concept of tradition and rules based society. It doesnt necessitate that you respect every society and every law written.</p><p></p><p>The good/evil track is where we get into the personal. It denotes what the character is willing to do to achieve their envisioned goals. A good person respects life and helps people, even when it slows down their own goals. They are not willing to sacrifice the well being of people to achieve goals. Evil doesnt care about the well fare of others becasue the ends justify the means. This is a selfish route that looks at expedience as a virtue. Neutral isnt compelled either way and the situation dictates the action.</p><p></p><p>The real crust of the arguments folks have is thinking alignment is completely nailed down and specifically definitive. When its really philosophical on the intention end, and deliberate in the action result end. I know that can get confusing when you have mechanical impact of alignment, but the game doesn't anymore so that is somewhat alleviated.</p></blockquote><p></p>
[QUOTE="payn, post: 9511516, member: 90374"] Lawful can certainly be authoritarian, but doesn't have to be. There is nothing stopping a chaotic person from feeling bad about letting somebody down or not living up to something they said. A chaotic person can quit drinking for personal reasons too. Im not really seeing what is lawful specifically about this. Again, law doesnt mean a person has a code. Anybody can have a code. The idea of society. The society everyone ought to live in, even though its not the society that everyone does. Thats the rub, a person is always viewing things from the lens of their alignment and how to effect the world around them. Which is why some characters may completely avoid a place, or they may form a resistance or be a change agent in a place they live if its not ideal. Thats perfect as it gives ground for conflict and lays the seeds for adventure and stories. No. Its about their personal view of what society ought to be. Yeap, that totally tracks. Being lawful doesnt mean following every law written and enforced everywhere. It means you believe in the concept of tradition and rules based society. It doesnt necessitate that you respect every society and every law written. The good/evil track is where we get into the personal. It denotes what the character is willing to do to achieve their envisioned goals. A good person respects life and helps people, even when it slows down their own goals. They are not willing to sacrifice the well being of people to achieve goals. Evil doesnt care about the well fare of others becasue the ends justify the means. This is a selfish route that looks at expedience as a virtue. Neutral isnt compelled either way and the situation dictates the action. The real crust of the arguments folks have is thinking alignment is completely nailed down and specifically definitive. When its really philosophical on the intention end, and deliberate in the action result end. I know that can get confusing when you have mechanical impact of alignment, but the game doesn't anymore so that is somewhat alleviated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignment, Traits, and Roleplaying bennies
Top