LoneWolf23
First Post
I've been considering the concept of Alignments, and it seems the
biggest problem people have with Alignments is misunderstanding what a given Alignment signifies.
Take Kargin's problem with the Chaotic Neutral characters who act more like Chaotic Evil sociopaths... Obviously, the player there doesn't really understand that Chaos isn't about random, unrestrained actions, but means flexibility, freedom and sometimes irresponsibility.
But no two characters ever act the same, even when they share an Alignment. A LG Human Paladin will act differently from a LG Dwarf Fighter, a LG Gnome Illusionist, or even another LG Human Paladin. But they may all share some similar traits, even if they don't share all.
So I'm writing down here what I feel a given Alignment component might entail. A character who chooses Good might have a Merciful trait, a Peaceful trait, or a Defender trait. They would all be Good, but all act differently, depending on each Trait they decide to choose. These traits have both positive and negative aspects, and so are different from Feats.
Good Traits:
Peaceful - You wish everyone could get along well together, and you've chosen to dedicate your life to encouraging people to get along. You try to avoid entering in any conflict more heated then an exchange of words, and when you see a conflict brewing, you will try to help the involved parties resolve it through peaceful means rather then violence. This does not mean you're completly unable to fight, however. You merely prefer passive resistance, leaving more aggressive means as a last resort.
Merciful - You see value in all life, no matter how lowly and wretched it may seem. You will go out of your way to help the suffering and the downtrodden, and will only take a life if no other options are open to you.
Defender - You wish to protect the innocent and spare them suffering from the hands of those who would abuse and oppress them. You will challenge the odds and the elements, not backing down so long as an innocent is threatened.
Evil Traits:
Selfish - You care only about yourself, your own pleasures and glory. You might find others to be amusing company, and enjoy having them around, but ultimatly their wellfare matters little to you. If those close to you die, you'll simply replace them somehow.
Cruel - You're pitiless and harsh, deriving pleasure from the
suffering of others. You will go out of your way to drag on the pain of your enemies, torturing them physically and psychologically. And even those close to you are sometimes subjected to your little "games".
Nihilistic - You find value in nothing. The principles and institutions of society are pointless. Human Life is meaningless, and existance has no purpose. It is best to simply end it all, bringing oblivion to everyone.
Lawful Traits:
Law-Abiding - Society has rules for a reason. They serve to maintain order and keep everyone from turning on each other like animals. Laws are made to avoid conflicts, and thus one must turn to them whenever a social problem arises. When a perticular situation doesn't seem to fit a law, an existing law may be re-interpreted or a new law might be decided by society, but ultimatly the law is the final authority upon all matters.
Honorable - You live by the strictures of a personal code of honor,
living by it's rules of conduct whenever possible. While the code itself may vary from individual to individual, some common elements include being truthful and honest, keeping your word of honor when given, being courteous to others and respecting those in authority.
Director - You recognize the world needs order, and are ready to impose your own if necessary. You despise chaos and seek to organize things as much as possible, either according to pre-existing rules or by making your own rules if none exist.
Chaotic Traits:
Rebel - You're the eternal rebel, the one who constantly questions authority and strives to change tradition, by any means you feel comfortable with. The reasons for this rebellion vary; some have a legitimate beef with authority, others just do it because they feel contrary.
Loner - You are always alone, even amongst others. You're a wanderer, a lone wolf. For whatever reason, you just don't get along well with others, and prefer being on your own most of the time. This doesn't mean you won't work with a group; so long as you can do your own thing.
Deviant - You just don't fit in with society, and don't feel comfortable with the status quo. You're not a rebel, however; merely a free spirit and independant thinker who doesn't belong in the society that raised you. You don't really care about the morality of others, but follow your own strange code.
Neutral Traits:
Builder - You don't care about the high concerns of morality or society, so long as you can continue the work you've dedicated your life to: this could be something grand as building a temple, or simply tending to the farm that was tended from father to son in your family for generations. So long as you can continue with this work, you could care less about morality or society.
Philosopher - Rather then simply blindly following an Alignment, you've chosen to step back and examine the various philosophical elements of the Alignments, in order to get to the Truth behind the Alignments. You're always open to other points of views, ready to debate your views with others.
Undecided - You simply haven't picked a side yet, without strong feelings going one way or the other when it comes to good vs evil or law vs chaos. This Trait is most often a temporary step towards another step, a period of time when you question your old beliefs, ready to lean towards another set of beliefs.
Thus, a Lawful Good Paladin might have the Honorable and Defender traits, while a Lawful Good Dwarven Cleric might have the Law-Abiding and Peaceful Traits. A Devil might have the Honorable and Cruel trait, making open bargains with mortals, keeping his word but twisting the results to spread as much pain and cruelty as possible.
...Of course, these are far from being all the possible Alignments Traits and combinations, but I think this makes for a good start, don't you think? I'm sure everyone else here might have good ideas for possible Alignment Traits to add to this list...
biggest problem people have with Alignments is misunderstanding what a given Alignment signifies.
Take Kargin's problem with the Chaotic Neutral characters who act more like Chaotic Evil sociopaths... Obviously, the player there doesn't really understand that Chaos isn't about random, unrestrained actions, but means flexibility, freedom and sometimes irresponsibility.
But no two characters ever act the same, even when they share an Alignment. A LG Human Paladin will act differently from a LG Dwarf Fighter, a LG Gnome Illusionist, or even another LG Human Paladin. But they may all share some similar traits, even if they don't share all.
So I'm writing down here what I feel a given Alignment component might entail. A character who chooses Good might have a Merciful trait, a Peaceful trait, or a Defender trait. They would all be Good, but all act differently, depending on each Trait they decide to choose. These traits have both positive and negative aspects, and so are different from Feats.
Good Traits:
Peaceful - You wish everyone could get along well together, and you've chosen to dedicate your life to encouraging people to get along. You try to avoid entering in any conflict more heated then an exchange of words, and when you see a conflict brewing, you will try to help the involved parties resolve it through peaceful means rather then violence. This does not mean you're completly unable to fight, however. You merely prefer passive resistance, leaving more aggressive means as a last resort.
Merciful - You see value in all life, no matter how lowly and wretched it may seem. You will go out of your way to help the suffering and the downtrodden, and will only take a life if no other options are open to you.
Defender - You wish to protect the innocent and spare them suffering from the hands of those who would abuse and oppress them. You will challenge the odds and the elements, not backing down so long as an innocent is threatened.
Evil Traits:
Selfish - You care only about yourself, your own pleasures and glory. You might find others to be amusing company, and enjoy having them around, but ultimatly their wellfare matters little to you. If those close to you die, you'll simply replace them somehow.
Cruel - You're pitiless and harsh, deriving pleasure from the
suffering of others. You will go out of your way to drag on the pain of your enemies, torturing them physically and psychologically. And even those close to you are sometimes subjected to your little "games".
Nihilistic - You find value in nothing. The principles and institutions of society are pointless. Human Life is meaningless, and existance has no purpose. It is best to simply end it all, bringing oblivion to everyone.
Lawful Traits:
Law-Abiding - Society has rules for a reason. They serve to maintain order and keep everyone from turning on each other like animals. Laws are made to avoid conflicts, and thus one must turn to them whenever a social problem arises. When a perticular situation doesn't seem to fit a law, an existing law may be re-interpreted or a new law might be decided by society, but ultimatly the law is the final authority upon all matters.
Honorable - You live by the strictures of a personal code of honor,
living by it's rules of conduct whenever possible. While the code itself may vary from individual to individual, some common elements include being truthful and honest, keeping your word of honor when given, being courteous to others and respecting those in authority.
Director - You recognize the world needs order, and are ready to impose your own if necessary. You despise chaos and seek to organize things as much as possible, either according to pre-existing rules or by making your own rules if none exist.
Chaotic Traits:
Rebel - You're the eternal rebel, the one who constantly questions authority and strives to change tradition, by any means you feel comfortable with. The reasons for this rebellion vary; some have a legitimate beef with authority, others just do it because they feel contrary.
Loner - You are always alone, even amongst others. You're a wanderer, a lone wolf. For whatever reason, you just don't get along well with others, and prefer being on your own most of the time. This doesn't mean you won't work with a group; so long as you can do your own thing.
Deviant - You just don't fit in with society, and don't feel comfortable with the status quo. You're not a rebel, however; merely a free spirit and independant thinker who doesn't belong in the society that raised you. You don't really care about the morality of others, but follow your own strange code.
Neutral Traits:
Builder - You don't care about the high concerns of morality or society, so long as you can continue the work you've dedicated your life to: this could be something grand as building a temple, or simply tending to the farm that was tended from father to son in your family for generations. So long as you can continue with this work, you could care less about morality or society.
Philosopher - Rather then simply blindly following an Alignment, you've chosen to step back and examine the various philosophical elements of the Alignments, in order to get to the Truth behind the Alignments. You're always open to other points of views, ready to debate your views with others.
Undecided - You simply haven't picked a side yet, without strong feelings going one way or the other when it comes to good vs evil or law vs chaos. This Trait is most often a temporary step towards another step, a period of time when you question your old beliefs, ready to lean towards another set of beliefs.
Thus, a Lawful Good Paladin might have the Honorable and Defender traits, while a Lawful Good Dwarven Cleric might have the Law-Abiding and Peaceful Traits. A Devil might have the Honorable and Cruel trait, making open bargains with mortals, keeping his word but twisting the results to spread as much pain and cruelty as possible.
...Of course, these are far from being all the possible Alignments Traits and combinations, but I think this makes for a good start, don't you think? I'm sure everyone else here might have good ideas for possible Alignment Traits to add to this list...