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General Tabletop Discussion
*TTRPGs General
Alignment transgression or not?
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<blockquote data-quote="Mallus" data-source="post: 1945874" data-attributes="member: 3887"><p>1) This is a great oppourtunity for some old-fashionded high-fantasy drama.</p><p></p><p>2) Rez them. Against their will, if you must. </p><p></p><p>3) Shar is using them. They have no idea toward what end. Certainly a bad one.</p><p></p><p>4) Their gods leave them their powers. Because they'll need them to thwart Shar's evil plan. Of course they're the only ones who'll be in the position to do so.</p><p></p><p>5) Watch the wackiness insue as the group frets over every subsequent action (well, make that 'almost every') as they try to do right. Paranoia, used correctly, is fun (they made an RPG out of it once...)</p><p></p><p>6) Why pass up an oppurtunity to inject a whole mess of dramatic tension into your game? You can resolve it any time you want, if it doesn't work out. But really, who wants an inert game where this kind of thing doesn't happen? </p><p></p><p>See, its simple.</p></blockquote><p></p>
[QUOTE="Mallus, post: 1945874, member: 3887"] 1) This is a great oppourtunity for some old-fashionded high-fantasy drama. 2) Rez them. Against their will, if you must. 3) Shar is using them. They have no idea toward what end. Certainly a bad one. 4) Their gods leave them their powers. Because they'll need them to thwart Shar's evil plan. Of course they're the only ones who'll be in the position to do so. 5) Watch the wackiness insue as the group frets over every subsequent action (well, make that 'almost every') as they try to do right. Paranoia, used correctly, is fun (they made an RPG out of it once...) 6) Why pass up an oppurtunity to inject a whole mess of dramatic tension into your game? You can resolve it any time you want, if it doesn't work out. But really, who wants an inert game where this kind of thing doesn't happen? See, its simple. [/QUOTE]
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Alignment transgression or not?
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