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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment violations and how to deal with them
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<blockquote data-quote="steenan" data-source="post: 6189487" data-attributes="member: 23240"><p>You can't force anybody to respect their alignment. There is no way to make your players behave as they should without ruining the fun of the game for everybody involved. Punishing them won't change anything, other than possibly ruining some friendships.</p><p></p><p>But for some reason the players chose the character concepts and alignments they did. Why did they do it and why they violate the alignments now?</p><p></p><p>I think the best way is to ask them.</p><p></p><p>Maybe they never really thought about it. Selecting an alignment was just a part of the paperwork necessary to start playing (and if you helped in choosing alignments and deities, it wasn't even their paperwork). It didn't matter then and it doesn't matter now. In this case, ignoring alignments is the best course of action - and it may be good to switch deities to whatever best fits the PCs now.</p><p></p><p>Maybe there's a misunderstanding between you and your players about what each alignment means. If so, just discussing the topic may help your players act in a way that fits their alignments.</p><p></p><p>Maybe your players want to focus on fall and redemption? After all, it's a very powerful theme and it's really fun to play. This means that you should definitely use in-character consequences of what they do, up to and including loss of powers, angry deities and fiends offering an employment change. </p><p></p><p>And maybe (although it's the least probable option) the players just want to piss you off. In this case, show them the door and find a better group.</p><p></p><p>In other words: talk with them about what you find problematic (but without judging them as players), ask them why they do what they do and decide based on what you learn.</p><p></p><p></p><p>If there are other factors that matter, make sure to mention them in such conversation. For example, if you want heroic characters because running for an evil party is not fun for you, make it clear - and make it clear that what matters is how they behave, not what is written as "alignment" on character sheets.</p></blockquote><p></p>
[QUOTE="steenan, post: 6189487, member: 23240"] You can't force anybody to respect their alignment. There is no way to make your players behave as they should without ruining the fun of the game for everybody involved. Punishing them won't change anything, other than possibly ruining some friendships. But for some reason the players chose the character concepts and alignments they did. Why did they do it and why they violate the alignments now? I think the best way is to ask them. Maybe they never really thought about it. Selecting an alignment was just a part of the paperwork necessary to start playing (and if you helped in choosing alignments and deities, it wasn't even their paperwork). It didn't matter then and it doesn't matter now. In this case, ignoring alignments is the best course of action - and it may be good to switch deities to whatever best fits the PCs now. Maybe there's a misunderstanding between you and your players about what each alignment means. If so, just discussing the topic may help your players act in a way that fits their alignments. Maybe your players want to focus on fall and redemption? After all, it's a very powerful theme and it's really fun to play. This means that you should definitely use in-character consequences of what they do, up to and including loss of powers, angry deities and fiends offering an employment change. And maybe (although it's the least probable option) the players just want to piss you off. In this case, show them the door and find a better group. In other words: talk with them about what you find problematic (but without judging them as players), ask them why they do what they do and decide based on what you learn. If there are other factors that matter, make sure to mention them in such conversation. For example, if you want heroic characters because running for an evil party is not fun for you, make it clear - and make it clear that what matters is how they behave, not what is written as "alignment" on character sheets. [/QUOTE]
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