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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment violations and how to deal with them
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<blockquote data-quote="tomBitonti" data-source="post: 6189701" data-attributes="member: 13107"><p>A problem that can rise up is casting spells with an alignment descriptor. In 3E, <strong>Create Undead</strong> has the <strong>Evil</strong> descriptor. Does a LN player become LE because of repeat casting of Create Undead? If a player creates undead and uses them to help build a levee to prevent a town from being flooded, how is this action to be adjudicated?</p><p></p><p>Similarly, <strong>Summon Monster</strong> summons monsters with alignments. Are the creatures just stat bags, or do they carry an alignment taint?</p><p></p><p>Similarly, Poison use is usually defined as evil. I have a goblin alchemist whom I play as NG, but who uses poison. Does that make him evil?</p><p></p><p>There can often be a problem of characters in a civilized area. Many typical adventurer actions are <strong>not</strong> lawful. This can be hard for players to get into mode for, as a lot of games are a series of linked encounters, with obvious foes, and with the action starting with a request for initiative. At that level, the game is more like chess than a role playing game, and alignment considerations are almost entirely absent. That is, the players are trained to <strong>not</strong> consider alignment for their actions.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6189701, member: 13107"] A problem that can rise up is casting spells with an alignment descriptor. In 3E, [b]Create Undead[/b] has the [b]Evil[/b] descriptor. Does a LN player become LE because of repeat casting of Create Undead? If a player creates undead and uses them to help build a levee to prevent a town from being flooded, how is this action to be adjudicated? Similarly, [b]Summon Monster[/b] summons monsters with alignments. Are the creatures just stat bags, or do they carry an alignment taint? Similarly, Poison use is usually defined as evil. I have a goblin alchemist whom I play as NG, but who uses poison. Does that make him evil? There can often be a problem of characters in a civilized area. Many typical adventurer actions are [b]not[/b] lawful. This can be hard for players to get into mode for, as a lot of games are a series of linked encounters, with obvious foes, and with the action starting with a request for initiative. At that level, the game is more like chess than a role playing game, and alignment considerations are almost entirely absent. That is, the players are trained to [b]not[/b] consider alignment for their actions. Thx! TomB [/QUOTE]
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