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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment violations and how to deal with them
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<blockquote data-quote="Celebrim" data-source="post: 6190240" data-attributes="member: 4937"><p>Let's put it this way, if a player asks, "Why is summoning undead evil?", I may well respond to the query IC.</p><p></p><p>Me: "Make a knowledge (arcane) check to see how much you know about the metaphysics of necromancy?"</p><p>PC: "Err... 27."</p><p>Me: "Wow, you know a lot! Well, there are a lot of reasons both small and great but one of the chief ones that comes to your mind is that it upsets the balance of the universe. If too many wizards were to work necromancy, it would cause the world to become negatively aligned. Eventually this would break the Orichalcum thread upon which the crystal globe of the world is suspended, and everyone would find themselves on a one way trip down the Great Cascade into the matter destroying life eating negative energy plane. And that's why, long before things got to that point, some god's Paladin would be seeking you out to put an end to your evil doing. Likewise, long before things got to that point, you'd make a mess of the local environment, to say nothing of the all the cheese holes you'd be eating in your own soul."</p><p>PC: "But surely one animate dead spell wouldn't hurt anything?"</p><p>DM: "Well, assuming that the Orichalcum thread isn't right at the snapping point because of what some lich you've never heard of is doing on the other side of the planet, probably not a lot particularly if you were doing it for a noble cause, right? But, what I hear you saying when you saying that while it may be true that a lot of necromancy isn't bad, one time isn't, is that you must strike a balance? Sounds neutral to me."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6190240, member: 4937"] Let's put it this way, if a player asks, "Why is summoning undead evil?", I may well respond to the query IC. Me: "Make a knowledge (arcane) check to see how much you know about the metaphysics of necromancy?" PC: "Err... 27." Me: "Wow, you know a lot! Well, there are a lot of reasons both small and great but one of the chief ones that comes to your mind is that it upsets the balance of the universe. If too many wizards were to work necromancy, it would cause the world to become negatively aligned. Eventually this would break the Orichalcum thread upon which the crystal globe of the world is suspended, and everyone would find themselves on a one way trip down the Great Cascade into the matter destroying life eating negative energy plane. And that's why, long before things got to that point, some god's Paladin would be seeking you out to put an end to your evil doing. Likewise, long before things got to that point, you'd make a mess of the local environment, to say nothing of the all the cheese holes you'd be eating in your own soul." PC: "But surely one animate dead spell wouldn't hurt anything?" DM: "Well, assuming that the Orichalcum thread isn't right at the snapping point because of what some lich you've never heard of is doing on the other side of the planet, probably not a lot particularly if you were doing it for a noble cause, right? But, what I hear you saying when you saying that while it may be true that a lot of necromancy isn't bad, one time isn't, is that you must strike a balance? Sounds neutral to me." [/QUOTE]
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