Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alignment violations and how to deal with them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6190489" data-attributes="member: 4937"><p>This is a pretty common problem. I've had to deal with in my own campaign early on. The party is technically guilty of murder on several occasions, or being a party or accomplice to a murder, or standing by and allowing murder to occur. A party member stabbed to death a mortally wounded cultist. Granted, the cultist was a mass murderer and the blow might be considered a mercy stroke or a sort of justice, but it was on the line. Then the party joined forces with a gang of opium smugglers to fight a rival gang that had been involved in a theft related to the parties quest. But then they stood by and allowed the head thug to torture and then poison the prisoners. That was over the line. Then the party captured a grave robber, who tried to escape because one of the party members favored just killing him, and the party shot him in the back as he fled. Again, the guy was not nice and he was 'resisting' but it seemed over the line to me. I had to tell the religious types that they could sense their respective deities were getting displeased with the example they were setting. </p><p></p><p>Here the problem was we had two players who basically wanted to play evil characters trying to interact in a party that was supposed to be good.</p><p></p><p>You've got a slightly different problem. </p><p></p><p>From the description, if the guy hadn't really expected the sailor to die, I would have made the character roll a Horror check as a way of communicating to the player that his character should be horrified by what he just did. It was definitely evil. He definitely needs to perform penance. He definitely needs to understand what happened. </p><p></p><p>But if it was accidental and ignorant and well, stupid, I'm not sure it qualifies as alignment drift. What it might constitute is poor role-playing if the character in question has a high WIS score, because high wisdom characters are suppose to understand the consequences of their actions better. </p><p></p><p>Partly it might also be your fault. The entire sequence, lie, assaulting, and ultimately murdering a by-stander is something you might should have - acting as the player's consciousness - intervened in to explain that the PC had the feeling this might be wrong or a bad idea. A wisdom check is sometimes appropriate as a mechanism for providing to the player clues about the morality of actions.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6190489, member: 4937"] This is a pretty common problem. I've had to deal with in my own campaign early on. The party is technically guilty of murder on several occasions, or being a party or accomplice to a murder, or standing by and allowing murder to occur. A party member stabbed to death a mortally wounded cultist. Granted, the cultist was a mass murderer and the blow might be considered a mercy stroke or a sort of justice, but it was on the line. Then the party joined forces with a gang of opium smugglers to fight a rival gang that had been involved in a theft related to the parties quest. But then they stood by and allowed the head thug to torture and then poison the prisoners. That was over the line. Then the party captured a grave robber, who tried to escape because one of the party members favored just killing him, and the party shot him in the back as he fled. Again, the guy was not nice and he was 'resisting' but it seemed over the line to me. I had to tell the religious types that they could sense their respective deities were getting displeased with the example they were setting. Here the problem was we had two players who basically wanted to play evil characters trying to interact in a party that was supposed to be good. You've got a slightly different problem. From the description, if the guy hadn't really expected the sailor to die, I would have made the character roll a Horror check as a way of communicating to the player that his character should be horrified by what he just did. It was definitely evil. He definitely needs to perform penance. He definitely needs to understand what happened. But if it was accidental and ignorant and well, stupid, I'm not sure it qualifies as alignment drift. What it might constitute is poor role-playing if the character in question has a high WIS score, because high wisdom characters are suppose to understand the consequences of their actions better. Partly it might also be your fault. The entire sequence, lie, assaulting, and ultimately murdering a by-stander is something you might should have - acting as the player's consciousness - intervened in to explain that the PC had the feeling this might be wrong or a bad idea. A wisdom check is sometimes appropriate as a mechanism for providing to the player clues about the morality of actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alignment violations and how to deal with them
Top