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Alignment. Who needs it?
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<blockquote data-quote="Dark Mistress" data-source="post: 1509225" data-attributes="member: 11816"><p>Well are group doesn't use aligment. Not that i think it is bad but I find in my personal experince it hinders more than it helps. example</p><p></p><p>Say the local mayor acts nice, helps the PC's ect. But in reality he is the major villian behind everything he is helping the PC's to keep tabs on them. Now the first time he does something suspicious often groups will pop a detect evil spell and then know he is a villian he is evil. personaly as a player I find that boring, I find it far more interasting to not know and have to slowly figure it out. As a GM I like to run games that are heavy on intrige so you never know who is on who's side, the problem with aligment is once the PC's know so and so is evil they will never trust him even if he isn't opposed to them ect.</p><p></p><p>Yes aligment does help new people learn to play to a point, but I find that a weak argument. Most other games don't have aligments and new players learn them just fine. </p><p></p><p></p><p></p><p>Thats by far the best reason in favor of aligment in my oppinion, I just in IMO find that limits things more than adds to them. You can have the same good vs evil, law vs chaos conflicts with out aligment. But each to their own.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 1509225, member: 11816"] Well are group doesn't use aligment. Not that i think it is bad but I find in my personal experince it hinders more than it helps. example Say the local mayor acts nice, helps the PC's ect. But in reality he is the major villian behind everything he is helping the PC's to keep tabs on them. Now the first time he does something suspicious often groups will pop a detect evil spell and then know he is a villian he is evil. personaly as a player I find that boring, I find it far more interasting to not know and have to slowly figure it out. As a GM I like to run games that are heavy on intrige so you never know who is on who's side, the problem with aligment is once the PC's know so and so is evil they will never trust him even if he isn't opposed to them ect. Yes aligment does help new people learn to play to a point, but I find that a weak argument. Most other games don't have aligments and new players learn them just fine. Thats by far the best reason in favor of aligment in my oppinion, I just in IMO find that limits things more than adds to them. You can have the same good vs evil, law vs chaos conflicts with out aligment. But each to their own. [/QUOTE]
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