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<blockquote data-quote="That Darn DM" data-source="post: 5477407" data-attributes="member: 6671049"><p>From the book of Exalted Deeds (A 3.X core rule book on the nature of good).</p><p></p><p><em>MERCY</em></p><p><em>For good characters who devote their lives to hunting and exterminating</em></p><p><em>the forces of evil, evil’s most seductive lure may be the</em></p><p><em>abandonment of mercy. Mercy means giving quarter to enemies</em></p><p><em>who surrender and treating criminals and prisoners with compassion</em></p><p><em>and even kindness. It is, in effect, the good doctrine of</em></p><p><em>respect for life taken to its logical extreme—respecting and</em></p><p><em>honoring even the life of one’s enemy. In a world full of enemies</em></p><p><em>who show no respect for life whatsoever, it can be extremely</em></p><p><em>tempting to treat foes as they have treated others, to exact</em></p><p><em>revenge for slain comrades and innocents, to offer no quarter</em></p><p><em>and become merciless.</em></p><p><em>A good character must not succumb to that trap. Good characters</em></p><p><em>must offer mercy and accept surrender no matter how</em></p><p><em>many times villains might betray that kindness or escape from</em></p><p><em>captivity to continue their evil deeds. If a foe surrenders, a good</em></p><p><em>character is bound to accept the surrender, bind the prisoner,</em></p><p><em>and treat him as kindly as possible. (See Mercy, Prisoners, and</em></p><p><em>Redemption in Chapter 2 for more about the proper treatment</em></p><p><em>of prisoners.)</em></p><p><em>In general, it’s a good idea for the DM to make sure that the</em></p><p><em>players aren’t punished unnecessarily for showing mercy to</em></p><p><em>opponents. If every prisoner schemes to betray the party and</em></p><p><em>later escapes from prison, the players quickly come to realize</em></p><p><em>that showing mercy simply isn’t worth it. It’s fine for these</em></p><p><em>frustrations to arise once in a while, but if they happen every time,</em></p><p><em>the players will rightly give up in frustration.</em></p><p><em>FORGIVENESS</em></p><p><em>Closely tied to mercy, forgiveness is still a separate act. Mercy</em></p><p><em>means respecting the life of an enemy, treating him like a being</em></p><p><em>worthy of kindness. Forgiveness is an act of faith, a willingness</em></p><p><em>to believe that even the vilest evildoer is capable of change.</em></p><p><em>Good characters are not enjoined to “forgive and forget” every</em></p><p><em>time someone harms them. At the simplest level, forgiveness</em></p><p><em>means abdicating one’s right to vengeance. On a deeper level, if</em></p><p><em>an evil character makes an effort to repent, turn away from evil,</em></p><p><em>and lead a better life, a good character is called upon to encourage</em></p><p><em>the reformed villain, let the past be past, and not to hold the</em></p><p><em>character’s evil deeds against her.</em></p><p><em>Forgiveness is essential to redemption. If those she has</em></p><p><em>harmed refuse to forgive her, a character seeking to turn away</em></p><p><em>from evil faces nothing but hatred and resentment from those</em></p><p><em>who should be her new allies. Isolated from both her former</em></p><p><em>allies and her former enemies, she nurses resentment and</em></p><p><em>quickly slides back into her evil ways. By extending forgiveness</em></p><p><em>to those who ask it, good characters actively spread good, both</em></p><p><em>by encouraging those who are trying to turn away from evil and</em></p><p><em>by demonstrating to evildoers that the path of redemption is</em></p><p><em>possible.</em></p><p><em></em> </p><p>You are right, they do define it clearly.</p></blockquote><p></p>
[QUOTE="That Darn DM, post: 5477407, member: 6671049"] From the book of Exalted Deeds (A 3.X core rule book on the nature of good). [I]MERCY For good characters who devote their lives to hunting and exterminating the forces of evil, evil’s most seductive lure may be the abandonment of mercy. Mercy means giving quarter to enemies who surrender and treating criminals and prisoners with compassion and even kindness. It is, in effect, the good doctrine of respect for life taken to its logical extreme—respecting and honoring even the life of one’s enemy. In a world full of enemies who show no respect for life whatsoever, it can be extremely tempting to treat foes as they have treated others, to exact revenge for slain comrades and innocents, to offer no quarter and become merciless. A good character must not succumb to that trap. Good characters must offer mercy and accept surrender no matter how many times villains might betray that kindness or escape from captivity to continue their evil deeds. If a foe surrenders, a good character is bound to accept the surrender, bind the prisoner, and treat him as kindly as possible. (See Mercy, Prisoners, and Redemption in Chapter 2 for more about the proper treatment of prisoners.) In general, it’s a good idea for the DM to make sure that the players aren’t punished unnecessarily for showing mercy to opponents. If every prisoner schemes to betray the party and later escapes from prison, the players quickly come to realize that showing mercy simply isn’t worth it. It’s fine for these frustrations to arise once in a while, but if they happen every time, the players will rightly give up in frustration. FORGIVENESS Closely tied to mercy, forgiveness is still a separate act. Mercy means respecting the life of an enemy, treating him like a being worthy of kindness. Forgiveness is an act of faith, a willingness to believe that even the vilest evildoer is capable of change. Good characters are not enjoined to “forgive and forget” every time someone harms them. At the simplest level, forgiveness means abdicating one’s right to vengeance. On a deeper level, if an evil character makes an effort to repent, turn away from evil, and lead a better life, a good character is called upon to encourage the reformed villain, let the past be past, and not to hold the character’s evil deeds against her. Forgiveness is essential to redemption. If those she has harmed refuse to forgive her, a character seeking to turn away from evil faces nothing but hatred and resentment from those who should be her new allies. Isolated from both her former allies and her former enemies, she nurses resentment and quickly slides back into her evil ways. By extending forgiveness to those who ask it, good characters actively spread good, both by encouraging those who are trying to turn away from evil and by demonstrating to evildoers that the path of redemption is possible. [/I] You are right, they do define it clearly. [/QUOTE]
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