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General Tabletop Discussion
*Dungeons & Dragons
Alignments and Calls Requirements/Restrictions
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<blockquote data-quote="delericho" data-source="post: 6250117" data-attributes="member: 22424"><p>The code is actually rather more general than that:</p><p></p><p>- Never willingly commit an evil act</p><p>- Protect the innocent, the defenceless and the weak</p><p>- Be merciful to all</p><p>- Lay the undead to rest</p><p></p><p>Note also that the requirements of the PrC state that the character must be "any Good", must be able to turn undead and cast divine spells, and must worship a deity that grants the Good domain (but does not himself have to have access to that domain - for instance, if he's a Paladin).</p><p></p><p>so...</p><p></p><p></p><p></p><p>Neither of those is lawful. The D&D term 'lawful' doesn't refer to "obeys the law", but rather the whole concept of order. And one of the cornerstones of that order is people doing that they have said they will do. A lawful man's word is his bond. (But if you do want to go with the "obeys the law" interpretation, it fails there too - modern societies have the notion of a verbal contract - something doesn't need to be written down to be binding. And pre-modern societies considered such things much <em>more</em> important, not less so.)</p><p></p><p>Having said that, being Lawful isn't a requirement of the GO PrC, as noted above. So, if he was a Paladin before he became a GO he may lose his <em>Paladin</em> status when (if) he changes alignment, but not his GO status. And likewise if he was a Cleric and his deity doesn't allow NG followers.</p><p></p><p></p><p></p><p>I suggest pointing out the offending behaviours to him, tell him they won't fly, and then playing on. If he persists, then change his alignment - he has chosen not to be Lawful.</p><p></p><p>But speak to him about it <em>before</em> the situation next comes up. That way, he gets to make his choice in the knowledge of the consequences. Then, if he still makes that choice, he has chosen to take the consequences.</p></blockquote><p></p>
[QUOTE="delericho, post: 6250117, member: 22424"] The code is actually rather more general than that: - Never willingly commit an evil act - Protect the innocent, the defenceless and the weak - Be merciful to all - Lay the undead to rest Note also that the requirements of the PrC state that the character must be "any Good", must be able to turn undead and cast divine spells, and must worship a deity that grants the Good domain (but does not himself have to have access to that domain - for instance, if he's a Paladin). so... Neither of those is lawful. The D&D term 'lawful' doesn't refer to "obeys the law", but rather the whole concept of order. And one of the cornerstones of that order is people doing that they have said they will do. A lawful man's word is his bond. (But if you do want to go with the "obeys the law" interpretation, it fails there too - modern societies have the notion of a verbal contract - something doesn't need to be written down to be binding. And pre-modern societies considered such things much [i]more[/i] important, not less so.) Having said that, being Lawful isn't a requirement of the GO PrC, as noted above. So, if he was a Paladin before he became a GO he may lose his [i]Paladin[/i] status when (if) he changes alignment, but not his GO status. And likewise if he was a Cleric and his deity doesn't allow NG followers. I suggest pointing out the offending behaviours to him, tell him they won't fly, and then playing on. If he persists, then change his alignment - he has chosen not to be Lawful. But speak to him about it [i]before[/i] the situation next comes up. That way, he gets to make his choice in the knowledge of the consequences. Then, if he still makes that choice, he has chosen to take the consequences. [/QUOTE]
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