Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignments and Calls Requirements/Restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6252892" data-attributes="member: 6669384"><p>Clearly I stand corrected w/regards to Atonement and class abilities. I really need to double check spell descriptions before I open my mouth.</p><p></p><p>In any case, my final version of how to handle classes with conduct codes:</p><p></p><p>1) Discuss the code with the player, and consider ways to elaborate or customize. (I'll give an example later).</p><p>2) Write out the code, 2 copies, one for each player and DM.</p><p>3) If a character breaks a point of code, it gets a black mark. </p><p>4) If a character performs above and beyond the call to support a point, a black mark can be removed.</p><p>5) If there is ever a time when all points are checked, the character is in violation and consequences set in.</p><p>6) If any single point gets as many check marks as there are points to the code, the character is in violation and consequences occur.</p><p></p><p>Now any rules lawyer can see the flaw: Write a code with 57 points, at least one of which is something like "Don't commit suicide". So the Dm needs to be involved in writing the code, to prevent abuse.</p><p></p><p>As an example, the Code of the Golden One says:</p><p></p><p>1) Never willingly commit an Evil act.</p><p>2) Defend the weak and helpless.</p><p>3) Be just and merciful (I think).</p><p>4) Lay the Undead to rest.</p><p></p><p>A reasonable variation on point 4 might be, "Lay down the dark undead at once. Help other undead find peace."</p><p></p><p>We had a Paladin in our game who came upon the ghost of a serving girl who had been murdered by her employer, and was stuck there because of unfinished family business. The Paladin noted that she detected as Evil, but recalled that all Undead do, regardless of their true alignment. (The scale includes a note about undead ranking a solid step stronger on the spell than your run-of-the-mill bad guy.) Knowing that he could get a false positive, he decided to cast <em>Detect Good</em> as well, and she showed up on that as well. After talking to her, he voluntarily allowed her to possess his body so she could see to that final task.</p><p></p><p>Great RP scene, and well played by the Paladin's player.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6252892, member: 6669384"] Clearly I stand corrected w/regards to Atonement and class abilities. I really need to double check spell descriptions before I open my mouth. In any case, my final version of how to handle classes with conduct codes: 1) Discuss the code with the player, and consider ways to elaborate or customize. (I'll give an example later). 2) Write out the code, 2 copies, one for each player and DM. 3) If a character breaks a point of code, it gets a black mark. 4) If a character performs above and beyond the call to support a point, a black mark can be removed. 5) If there is ever a time when all points are checked, the character is in violation and consequences set in. 6) If any single point gets as many check marks as there are points to the code, the character is in violation and consequences occur. Now any rules lawyer can see the flaw: Write a code with 57 points, at least one of which is something like "Don't commit suicide". So the Dm needs to be involved in writing the code, to prevent abuse. As an example, the Code of the Golden One says: 1) Never willingly commit an Evil act. 2) Defend the weak and helpless. 3) Be just and merciful (I think). 4) Lay the Undead to rest. A reasonable variation on point 4 might be, "Lay down the dark undead at once. Help other undead find peace." We had a Paladin in our game who came upon the ghost of a serving girl who had been murdered by her employer, and was stuck there because of unfinished family business. The Paladin noted that she detected as Evil, but recalled that all Undead do, regardless of their true alignment. (The scale includes a note about undead ranking a solid step stronger on the spell than your run-of-the-mill bad guy.) Knowing that he could get a false positive, he decided to cast [I]Detect Good[/I] as well, and she showed up on that as well. After talking to her, he voluntarily allowed her to possess his body so she could see to that final task. Great RP scene, and well played by the Paladin's player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignments and Calls Requirements/Restrictions
Top