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<blockquote data-quote="everchanging02" data-source="post: 755262" data-attributes="member: 10834"><p>I like all the input I'm getting. Glad I started the thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I, too, share the idea of 'the character concept determines alignment, not viceversa' (sp?). </p><p>Also, I share the idea that alignments aren't a 'generalized group that take these kinds of actions' but rather a set of beliefs and ideas that one tends to follow.</p><p></p><p>I remember a Lawful Evil character I had (though not in an official game (long story, there, but anyhow))...</p><p>His main vice was slavery, and he believed in it thuroughly (but, rather than calling them slaves, deemed them 'servants'). He was always nice and polite to others he met, and even was an advisor for the community. But he'd never pass up an opportunity to make things better for himself, especially if it could be deemed to be within the laws of the community.</p><p></p><p>I guess what I am trying to say (not quite being able to generalize the thought, but not meaning it to only apply to my example) is that if a character is evil, (s)he needn't be the epitome of evil, just to have tendancies of evil.</p><p>IOW, I suppose, characters should be dynamic, which, as I have read on the boards, many characters are (so I'm just saying what people already know, I suppose).</p></blockquote><p></p>
[QUOTE="everchanging02, post: 755262, member: 10834"] I like all the input I'm getting. Glad I started the thread. :) I, too, share the idea of 'the character concept determines alignment, not viceversa' (sp?). Also, I share the idea that alignments aren't a 'generalized group that take these kinds of actions' but rather a set of beliefs and ideas that one tends to follow. I remember a Lawful Evil character I had (though not in an official game (long story, there, but anyhow))... His main vice was slavery, and he believed in it thuroughly (but, rather than calling them slaves, deemed them 'servants'). He was always nice and polite to others he met, and even was an advisor for the community. But he'd never pass up an opportunity to make things better for himself, especially if it could be deemed to be within the laws of the community. I guess what I am trying to say (not quite being able to generalize the thought, but not meaning it to only apply to my example) is that if a character is evil, (s)he needn't be the epitome of evil, just to have tendancies of evil. IOW, I suppose, characters should be dynamic, which, as I have read on the boards, many characters are (so I'm just saying what people already know, I suppose). [/QUOTE]
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